Blinding landing lights
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Just an idea for the BSQ Fleet Update if it's still possible

So before i was doing my world tour with the Baron an while it's an amazing plane the landing lights were pretty much unusable. No matter if there was any precipitation or not they made it almost impossible to see through them. They were too volumetric
So in the end 90% of my night landings were without lights at they were more of a hindrance than help.Now I'm considering taking the Duke for a similar tour, firing it up and... it's the same, which is even worse because of the more limited view generally, so you can't even see much on the sides where it's not blinding you. Plus I think in the Duke the taxi light also contributes more to the blinding effect than in the Baron.
So, maybe this effect could be just slightly reduced if there will still be the possibility?

This is for MSFS 2024
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Just an idea for the BSQ Fleet Update if it's still possible

So before i was doing my world tour with the Baron an while it's an amazing plane the landing lights were pretty much unusable. No matter if there was any precipitation or not they made it almost impossible to see through them. They were too volumetric
So in the end 90% of my night landings were without lights at they were more of a hindrance than help.Now I'm considering taking the Duke for a similar tour, firing it up and... it's the same, which is even worse because of the more limited view generally, so you can't even see much on the sides where it's not blinding you. Plus I think in the Duke the taxi light also contributes more to the blinding effect than in the Baron.
So, maybe this effect could be just slightly reduced if there will still be the possibility?

This is for MSFS 2024
@Tadeus72 said in Blinding landing lights:
So, maybe this effect could be just slightly reduced if there will still be the possibility?
I wish... this is one of the worst changes that was made from MSFS 2020 to 2024, in my opinion. I just checked again, and it sounds like there was a change in SU7 after two years of us developers complaining that might allow us to take control of this now. I'll check to see if it finally works and get back to you.
EDIT: Boy... sure doesn't look like they fixed anything to me. I'll inquire on the developer forum.