Rudder control lost at touchdown (minor bug)
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Encountered this random behaviour, which I haven't seen with any other model. I haven't been able to reproduce this, but if there is an underlaying reason to check things on the background, I'm giving a heads-up on this.
Sim sees the inputs. The overlay on screen is output, the pedal animation works as well.
There are no double-bindings for the axis.
v0.1.2.
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All I can think of is a known issue where aircraft control inputs will not work when using a "hold to look around" key-bind setup. I'm not sure how to correctly convey this... Basically, if you hold a button down to look around in cockpit view it will lock you're control inputs where they are well the button is pressed. I also know if you change views while holding to look around, the control input can remain locked after the view is changed and the hold to look is released (or some such similar behavior...) What camera addons do you use (if any) and what key-bind setup do you use to look around the cockpit?
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All I can think of is a known issue where aircraft control inputs will not work when using a "hold to look around" key-bind setup. I'm not sure how to correctly convey this... Basically, if you hold a button down to look around in cockpit view it will lock you're control inputs where they are well the button is pressed. I also know if you change views while holding to look around, the control input can remain locked after the view is changed and the hold to look is released (or some such similar behavior...) What camera addons do you use (if any) and what key-bind setup do you use to look around the cockpit?
@SadBucket TrackIR + chaseplane.
TPR pedals with all axixes set with game's menu, by the way.
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@SadBucket TrackIR + chaseplane.
TPR pedals with all axixes set with game's menu, by the way.
