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Collins Audio

Scheduled Pinned Locked Moved Commander 114
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  • S Offline
    S Offline
    SebAvi
    wrote last edited by
    #1

    Hi Nick,

    I'm just discovered, that Collins Audio panel have only two possition not three like should be in reality and manual.
    off is merged with phone in the sim.

    Black SquareB 1 Reply Last reply
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    • S SebAvi

      Hi Nick,

      I'm just discovered, that Collins Audio panel have only two possition not three like should be in reality and manual.
      off is merged with phone in the sim.

      Black SquareB Online
      Black SquareB Online
      Black Square
      Black Square Developer
      wrote last edited by
      #2

      @SebAvi I debated this at length with myself. Those switch positions are so dainty, and the speaker vs. phones settings don't have any effect in MSFS. I know the purists will always tell me to match reality 1:1, but sometimes I made decisions like this to improve user experience. Perhaps I'll change it in the future.

      N 1 Reply Last reply
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      • Black SquareB Black Square

        @SebAvi I debated this at length with myself. Those switch positions are so dainty, and the speaker vs. phones settings don't have any effect in MSFS. I know the purists will always tell me to match reality 1:1, but sometimes I made decisions like this to improve user experience. Perhaps I'll change it in the future.

        N Online
        N Online
        NixonRedgrave
        wrote last edited by NixonRedgrave
        #3

        @Black-Square I get why you've done it your way, but what is odd to me is why we're setting them to Speaker rather than Phone.

        I dunno about the default radio audio (although I know a separate Communications channel exists within the settings) for MSFS, but with BATC piping radios through the headphones, it's weird to be setting them to the Speaker (right, that is fully up, yes?) position to hear them in my headphones.

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