Rudder trim wheel
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It's a stroboscopic effect, but you're not alone. Someone mentions this for each of my aircraft

@Black-Square gotcha. Could be. Initially i thought its the budweisser effect, but sometimes what do we know!

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But Nick, the curved arrow is also pointing in opposite direction. The one when we hover cursor to the left of rudder wheel
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It might seem counter intuitive compared to the aileron trim knob above it, but here is what the POH says about the trim wheel direction: "Rotating the trim wheel to the right will trim nose-right; conversely; rotating it to the left will trim nose-left." I double checked the animation via the debugger, and it's definitely correct.
As for the arrows in legacy interaction mode, I have to be honest, I don't pay too much attention to them, since they come from the Asobo interaction templates. I can reverse them, but then I worry they might look even more counterintuitive compared to all the other knob cursors around it.
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It might seem counter intuitive compared to the aileron trim knob above it, but here is what the POH says about the trim wheel direction: "Rotating the trim wheel to the right will trim nose-right; conversely; rotating it to the left will trim nose-left." I double checked the animation via the debugger, and it's definitely correct.
As for the arrows in legacy interaction mode, I have to be honest, I don't pay too much attention to them, since they come from the Asobo interaction templates. I can reverse them, but then I worry they might look even more counterintuitive compared to all the other knob cursors around it.
@Black-Square ok so maybe i have to switch away from legacy controls ? Ill even have to check which system i am using as of now. And speaking of rudder wheels, would you say that wheels are rotating more in comparison to the effect made or is it like this only in real
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If you're seeing the arrows, then you are using legacy mode, but there is no need to switch control methods. Some of my users prefer legacy mode, as it's a fast way to remove the blue control highlighting. I think about it like this: You push the trim wheels in the direction you want the aircraft to go. So, for the pitch trim, pushing the wheel forward/away from you pitches the nose down. Pushing the rudder trim wheel to the right yaws the nose to the right.
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@Black-Square I know the stroboscopic effect is present, but I do believe the elevator trim animation is reversed, but only when using the elevator trim axis. I see it moving fine with the trim up/down bindings on my yoke, but the TB Velocity One yoke that I use has an axis wheel that I also have bound.
Moving it fast there is obviously the effect, but even moving it one "tic" at a time it appears the wheel is moving in reverse, but again only when using an axis.
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It might seem counter intuitive compared to the aileron trim knob above it, but here is what the POH says about the trim wheel direction: "Rotating the trim wheel to the right will trim nose-right; conversely; rotating it to the left will trim nose-left." I double checked the animation via the debugger, and it's definitely correct.
As for the arrows in legacy interaction mode, I have to be honest, I don't pay too much attention to them, since they come from the Asobo interaction templates. I can reverse them, but then I worry they might look even more counterintuitive compared to all the other knob cursors around it.
@Black-Square Because of the stroboscopic effect whenever I use the rudder trim it looks reversed, only for the rudder trim. I wouldn't mind having the reverse animation
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@Black-Square I know the stroboscopic effect is present, but I do believe the elevator trim animation is reversed, but only when using the elevator trim axis. I see it moving fine with the trim up/down bindings on my yoke, but the TB Velocity One yoke that I use has an axis wheel that I also have bound.
Moving it fast there is obviously the effect, but even moving it one "tic" at a time it appears the wheel is moving in reverse, but again only when using an axis.
@jmarkows said in Rudder trim wheel:
only when using the elevator trim axis. I see it moving fine with the trim up/down bindings on my yoke
This is how you know that it's functioning correctly, because the trim wheel is connected to the actual surface position, not the input that was used to set it. Sorry if I sound obstinate, but I've been down this road of checking the trim wheel directions for each aircraft I release, haha.
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@jmarkows said in Rudder trim wheel:
only when using the elevator trim axis. I see it moving fine with the trim up/down bindings on my yoke
This is how you know that it's functioning correctly, because the trim wheel is connected to the actual surface position, not the input that was used to set it. Sorry if I sound obstinate, but I've been down this road of checking the trim wheel directions for each aircraft I release, haha.
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@jmarkows said in Rudder trim wheel:
only when using the elevator trim axis. I see it moving fine with the trim up/down bindings on my yoke
This is how you know that it's functioning correctly, because the trim wheel is connected to the actual surface position, not the input that was used to set it. Sorry if I sound obstinate, but I've been down this road of checking the trim wheel directions for each aircraft I release, haha.
@Black-Square said in Rudder trim wheel:
Sorry if I sound obstinate, but I've been down this road of checking the trim wheel directions for each aircraft I release, haha.
Upon further investigation, I feel so silly for even bothering you with it. I was playing around with it a bit more today and was about to record a video because I was sure that even at a very low speed it was flip flopping on rotation direction when I thought to look at the side of the wheel.
The four screws on the side of the trim wheel confirm everything you said, my sincerest apologies again for the hassle.