Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
Collapse
Just Flight Community Forum
  1. Home
  2. Just Flight
  3. MSFS Products
  4. Black Square Add-Ons
  5. Caravan Professional
  6. Lack of left turning tendencies

Lack of left turning tendencies

Scheduled Pinned Locked Moved Caravan Professional
46 Posts 9 Posters 1.6k Views 4 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • C CdnCptMoustache

    @Buzz Correct. Not on their own they won't create adverse yaw but coupled with other unique sim-isms and some mildly misbehaving numbers in other areas the configs, you can get visible extremes. For example, combine a wing with too much twist with a plane that has the tendency to skid in a turn and you can get either positive or negative yaw/roll coupling depending on the twist number and direction (and the SDK would lead you to believe the twist works backwards from what it does. Did you know that most helis in the sim have their blades twisted the wrong way and have more aoa at the tips? I digress). Or combine that with a plane that has too little fuselage side area and a tendency to skid in level flight. Or too little yaw stability so it wanders. Or.... well the list goes on. And how the sim handles some of these extremes is less-than-ideal. But the good news is, get those in check and make this number mate up with that number and you get something that flies really, really nice.

    This is getting a tad off topic now as I'm not really talking about the Caravan at all with all of the above but flightsim aircraft in general. My favourite was one plane a few years back that would have negative roll coupling to yaw, then when you gently corrected it, it would snap roll the wrong direction.

    At any rate, when I can get a minute I'll fire up the sim and see if I can come up with specific recommendations for the Caravan.

    D Offline
    D Offline
    django1489
    wrote last edited by
    #37

    @CdnCptMoustache speaking of that, isnt it amazing how the “coding” of nature has everything in order. Such complex systems functioning in a predictable and quantifiable manner without any “bugs”

    S 1 Reply Last reply
    0
    • D django1489

      @CdnCptMoustache speaking of that, isnt it amazing how the “coding” of nature has everything in order. Such complex systems functioning in a predictable and quantifiable manner without any “bugs”

      S Offline
      S Offline
      SadBucket
      wrote last edited by
      #38

      @django1489 i can think of quite a few bugs in nature I'd squash...

      1 Reply Last reply
      0
      • B Offline
        B Offline
        Buzz
        wrote last edited by
        #39

        @CdnCptMoustache any luck on finding a temporary fix?

        C 1 Reply Last reply
        0
        • B Buzz

          @CdnCptMoustache any luck on finding a temporary fix?

          C Offline
          C Offline
          CdnCptMoustache
          wrote last edited by
          #40

          @Buzz No, I'm away from my sim gear for most of the next 6 weeks. If I get a weekend back at home I'll give it a shot

          1 Reply Last reply
          1
          • J Offline
            J Offline
            JayDee
            wrote last edited by
            #41

            For everyone that wants a hefty left yaw on that aircraft could test the following settings in the configs, until there is an official fix from BlackSquare:

            engine.cfg
            ThrustAnglesPitchHeading.0 = 0, -6

            Flight_Model.CFG
            rudder_engine_wash_on_roll = 0

            leave all other parameters as is.

            Have fun with lots of right rudder.

            Cheers

            B 1 Reply Last reply
            3
            • J JayDee

              For everyone that wants a hefty left yaw on that aircraft could test the following settings in the configs, until there is an official fix from BlackSquare:

              engine.cfg
              ThrustAnglesPitchHeading.0 = 0, -6

              Flight_Model.CFG
              rudder_engine_wash_on_roll = 0

              leave all other parameters as is.

              Have fun with lots of right rudder.

              Cheers

              B Offline
              B Offline
              Buzz
              wrote last edited by
              #42

              @JayDee Thanks!

              1 Reply Last reply
              0
              • B Offline
                B Offline
                Buzz
                wrote last edited by
                #43

                @Black-Square is this issue going to be fixed in the next update?

                Black SquareB 1 Reply Last reply
                1
                • B Buzz

                  @Black-Square is this issue going to be fixed in the next update?

                  Black SquareB Offline
                  Black SquareB Offline
                  Black Square
                  Black Square Developer
                  wrote last edited by
                  #44

                  @Buzz Yes. JayDee and I appear to have discovered that the ThrustAnglesPitchHeading parameter is interpreted drastically differently between MSFS 2020 and 2024, which has led to some of the confusion. As nobody else has mentioned this on the developer forums yet, I'm hesitant to declare it yet another undocumented change in MSFS 2024, but most aircraft in MSFS don't make use of this parameter at all. The identical values from JayDee above, which are reasonable in MSFS 2024 produce completely unflyable results in MSFS 2020. Without understanding for this disparity, it appears I will be publishing the update with two different values in the two simulators, which is something I like to avoid whenever possible, because you never know when a sim update might break (or reintroduce) parity.

                  B 1 Reply Last reply
                  1
                  • Black SquareB Black Square

                    @Buzz Yes. JayDee and I appear to have discovered that the ThrustAnglesPitchHeading parameter is interpreted drastically differently between MSFS 2020 and 2024, which has led to some of the confusion. As nobody else has mentioned this on the developer forums yet, I'm hesitant to declare it yet another undocumented change in MSFS 2024, but most aircraft in MSFS don't make use of this parameter at all. The identical values from JayDee above, which are reasonable in MSFS 2024 produce completely unflyable results in MSFS 2020. Without understanding for this disparity, it appears I will be publishing the update with two different values in the two simulators, which is something I like to avoid whenever possible, because you never know when a sim update might break (or reintroduce) parity.

                    B Offline
                    B Offline
                    Buzz
                    wrote last edited by
                    #45

                    @Black-Square

                    Thanks Nick!

                    Your work is exceptional.

                    1 Reply Last reply
                    0
                    • A Offline
                      A Offline
                      Andre92
                      wrote last edited by
                      #46

                      Thank you Jaydee for posting this!

                      I've been playing around with this, mixing it with the prop_mod_moment_scalar_yaw setting. I'm currently using -4 for the Thrustangle and 2 for the prop moment.
                      Increasing the prop moment scalar will also increase the "left turn tendency", but will make the aircraft unstable with higher values. By mixing the two, you can tweak how responsive the aircraft is/feels to torque changes.

                      Also worth trying is turning on CFD_ReinjectVTailX and CFD_ReinjectRotors in the flightmodel.cfg. Without this the aircraft will start turning left more, with increasing speed, during the takeoff roll (with the same engine torque). Requiring increasingly more rudder input during the takeoff roll. This seems incorrect, since the rudder effectiveness should increase with increasing airflow, requiring less input.
                      During rotation it should increase again, because of higher AoA / P-factor increasing.
                      I haven't had enough time to test this, but it seems to work better with these two settings on.

                      1 Reply Last reply
                      0
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Don't have an account? Register

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • Users