Dirt, insects spatters?
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I've explained elsewhere that I was quite excited when I saw this feature in the MSFS 2024 SDK, until I saw how they implemented it. It requires wrapping all parts of the aircraft the receive dirt with high poly meshes, which can reduce performance. It's not just one mesh either. It's one for bugs, one for dirt, one for mud, and one for ice. This can double the exterior polygon count on some aircraft. More importantly for MSFS 2024, the LODs are strictly calculated based on number of vertices, so all these high poly meshes would cause LOD popping sooner, often before the camera even gets to the end of the wing. Performance and visual integrity is very important to me, so I chose to prioritize the overall user experience instead of the bugsmashing experience. MSFS 2024 is full of such compromises, unfortunately.
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I've explained elsewhere that I was quite excited when I saw this feature in the MSFS 2024 SDK, until I saw how they implemented it. It requires wrapping all parts of the aircraft the receive dirt with high poly meshes, which can reduce performance. It's not just one mesh either. It's one for bugs, one for dirt, one for mud, and one for ice. This can double the exterior polygon count on some aircraft. More importantly for MSFS 2024, the LODs are strictly calculated based on number of vertices, so all these high poly meshes would cause LOD popping sooner, often before the camera even gets to the end of the wing. Performance and visual integrity is very important to me, so I chose to prioritize the overall user experience instead of the bugsmashing experience. MSFS 2024 is full of such compromises, unfortunately.
@Black-Square The more I scroll through fs forums, the more glad I am that I went into flying planes over developing simulated ones...