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Keyboard inputs

Scheduled Pinned Locked Moved Starship
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  • Black SquareB Online
    Black SquareB Online
    Black Square
    Black Square Developer
    wrote last edited by
    #16

    When you guys say that it happens "with all my aircraft", are you implying that this happens with keyboard entry in the GNS 530, PMS50 GTN, and KLN 90B, for example? If so, then I doubt that this is a problem with my aircraft, since I have nothing to do with the functioning of those other GPS units. Of course I'm happy to look into it, and ask those 3rd party developers if they are familiar with the problem. It's just my understanding that there is nothing I could do as an aircraft developer that would affect the keyboard input into a piece of 3rd party avionics.

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      A Offline
      AlphaEcho
      wrote last edited by AlphaEcho
      #17

      I’ve not tried every combination, but it’s not a generic issue. For example, I’ve just tried the virtual keyboard entry in the Baron (GNS430) and it works fine.

      The only instance I’ve discovered so far of the virtual keyboard not populating the target field is in the Starship. Noting my testing is not extensive.

      Just in the Baron. The sounds are amazing!

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      • A alanfernandes

        @ploodovic said in Keyboard inputs:

        Now, there is sort of a workaround, which is why I’ve never brought it up before. If you’re quick, you can actually type in the text field, after hitting ‘enter’ because focus is still there for a brief period. This, however, only works if you’re using a physical keyboard.

        Could you explain that in other words? Sorry, I'm Brazilian and my English isn't the best. 🙂

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        ploodovic
        wrote last edited by ploodovic
        #18

        @alanfernandes It’s okay, I’m swedish, and english is also not my first language.

        Basically, hit ‘enter’ and just type. But be quick. What you wrote before enter doesn’t matter.

        I recorded a short clip with my phone in one hand and typed with the other. 😁

        Hopefully you see what happens.

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        • Black SquareB Black Square

          When you guys say that it happens "with all my aircraft", are you implying that this happens with keyboard entry in the GNS 530, PMS50 GTN, and KLN 90B, for example? If so, then I doubt that this is a problem with my aircraft, since I have nothing to do with the functioning of those other GPS units. Of course I'm happy to look into it, and ask those 3rd party developers if they are familiar with the problem. It's just my understanding that there is nothing I could do as an aircraft developer that would affect the keyboard input into a piece of 3rd party avionics.

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          P Offline
          ploodovic
          wrote last edited by ploodovic
          #19

          @Black-Square No, what I mean is functions specific to your aircraft. So, failure page in your EFB, the CDU in the Starship, can’t think of any other text field off the top of my head.

          The keyboard entry on the 430 in Starship works, for example. I didn’t actually know you could use a keyboard with the GTN 750 or the KLN 90B. Never tried it.

          Edit: can’t figure out how/where to use a keyboard with PMS GTN or KLN 90, so can’t test that.

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          • Black SquareB Black Square

            When you guys say that it happens "with all my aircraft", are you implying that this happens with keyboard entry in the GNS 530, PMS50 GTN, and KLN 90B, for example? If so, then I doubt that this is a problem with my aircraft, since I have nothing to do with the functioning of those other GPS units. Of course I'm happy to look into it, and ask those 3rd party developers if they are familiar with the problem. It's just my understanding that there is nothing I could do as an aircraft developer that would affect the keyboard input into a piece of 3rd party avionics.

            A Offline
            A Offline
            alanfernandes
            wrote last edited by
            #20

            @Black-Square said in Keyboard inputs:

            When you guys say that it happens "with all my aircraft", are you implying that this happens with keyboard entry in the GNS 530, PMS50 GTN, and KLN 90B, for example? If so, then I doubt that this is a problem with my aircraft, since I have nothing to do with the functioning of those other GPS units. Of course I'm happy to look into it, and ask those 3rd party developers if they are familiar with the problem. It's just my understanding that there is nothing I could do as an aircraft developer that would affect the keyboard input into a piece of 3rd party avionics.

            In all the other aircraft I own from you (TBM, Duke, and King), for example, if I open the GNS430/530, I can use my keyboard just fine. I type, press ENTER, and what I typed is right there in the GPS. However, specifically in the Starship's Collins unit on Xbox, this isn't happening.

            Please, don't take this as a criticism! I think your work is INCREDIBLE. I'm a loyal customer who always recommends Black Square to all my friends here in Brazil who fly the sim. In fact, your planes are the reason I stay on Xbox; I have Study Level aircraft with unbelievable performance that are extremely well-optimized. On Xbox, it doesn't even feel like I'm running something so complex because it's truly LIGHTWEIGHT.

            If you could check what might be happening, I’d be very happy, but if it turns out to be a specific limitation of the Collins on Xbox, I won't stop using it! 🙂

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            • P ploodovic

              @alanfernandes It’s okay, I’m swedish, and english is also not my first language.

              Basically, hit ‘enter’ and just type. But be quick. What you wrote before enter doesn’t matter.

              I recorded a short clip with my phone in one hand and typed with the other. 😁

              Hopefully you see what happens.

              A Offline
              A Offline
              alanfernandes
              wrote last edited by
              #21

              @ploodovic said in Keyboard inputs:

              @alanfernandes It’s okay, I’m swedish, and english is also not my first language.

              Basically, hit ‘enter’ and just type. But be quick. What you wrote before enter doesn’t matter.

              I recorded a short clip with my phone in one hand and typed with the other. 😁

              Hopefully you see what happens.

              Thank you so much, my friend! I’ll test it as soon as possible, since it's already past 10 PM here in Brazil and I have to work tomorrow! Thanks for the assistance!

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              • A Offline
                A Offline
                alanfernandes
                wrote last edited by
                #22

                I just tested it, and there isn't actually a 'problem' on Xbox, but you have to be EXTREMELY fast for it to work. It goes like this:

                • Click the mouse on the _ _ _ _ _ field.
                • The 'KYBD' acronym appears.
                • From that moment on, you have only a few seconds to type.

                I also noticed that as long as the 'KYBD' message (which I assume stands for Keyboard) is visible, no mouse clicks on the _ _ _ _ _ field are accepted.
                To make it ideal, would it be possible to extend the duration of this keyboard function? For instance, if I have to type a custom waypoint (which is usually long), I have to type very fast. If you pause halfway through, it disables the function.
                In short: I think that when clicking to enable the keyboard function, it should stay active for longer, and it could be disabled at any time just by clicking with the mouse again.

                It sounds a bit confusing, but tomorrow I'll try to record a video so you can better understand what I mean.

                Black SquareB 1 Reply Last reply
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                • A alanfernandes

                  I just tested it, and there isn't actually a 'problem' on Xbox, but you have to be EXTREMELY fast for it to work. It goes like this:

                  • Click the mouse on the _ _ _ _ _ field.
                  • The 'KYBD' acronym appears.
                  • From that moment on, you have only a few seconds to type.

                  I also noticed that as long as the 'KYBD' message (which I assume stands for Keyboard) is visible, no mouse clicks on the _ _ _ _ _ field are accepted.
                  To make it ideal, would it be possible to extend the duration of this keyboard function? For instance, if I have to type a custom waypoint (which is usually long), I have to type very fast. If you pause halfway through, it disables the function.
                  In short: I think that when clicking to enable the keyboard function, it should stay active for longer, and it could be disabled at any time just by clicking with the mouse again.

                  It sounds a bit confusing, but tomorrow I'll try to record a video so you can better understand what I mean.

                  Black SquareB Online
                  Black SquareB Online
                  Black Square
                  Black Square Developer
                  wrote last edited by
                  #23

                  @alanfernandes Not confusing at all! I know exactly what you're talking about. The only thing I don't know is if the timeout is any shorter on Xbox than on PC, but I doubt that it is. Unfortunately, being locked out of other keyboard and mouse interactions while the keyboard entry is enabled just comes with the territory. That's why it has a timeout at all, since otherwise I would be getting complaints about how no mouse input works (including view panning), when all they had to do was click the screen again. If you want to check the timing, it should be five seconds from seeing KYBD to it disappearing.

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                  • Black SquareB Black Square

                    @alanfernandes Not confusing at all! I know exactly what you're talking about. The only thing I don't know is if the timeout is any shorter on Xbox than on PC, but I doubt that it is. Unfortunately, being locked out of other keyboard and mouse interactions while the keyboard entry is enabled just comes with the territory. That's why it has a timeout at all, since otherwise I would be getting complaints about how no mouse input works (including view panning), when all they had to do was click the screen again. If you want to check the timing, it should be five seconds from seeing KYBD to it disappearing.

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                    alanfernandes
                    wrote last edited by
                    #24

                    @Black-Square Thank you for your assistance. My apologies for the confusion regarding the system logic—I mistakenly thought it was a bug.

                    Black SquareB 1 Reply Last reply
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                    • A alanfernandes

                      @Black-Square Thank you for your assistance. My apologies for the confusion regarding the system logic—I mistakenly thought it was a bug.

                      Black SquareB Online
                      Black SquareB Online
                      Black Square
                      Black Square Developer
                      wrote last edited by
                      #25

                      @alanfernandes No worries! I misidentify the behavior of my own software as bugs at least every few weeks. I just feel bad that I can't offer you a custom code solution, as I would for someone on PC. I have been criticized in the past for suggesting that my users edit the files on their own systems, but I believe that there is no reason anyone should be kept from a more enjoyable sim experience if I can offer an immediate solution that fits their needs.

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