Variables to Hold Surface De-Ice switches
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Great question. After a quick review of the code, I think the virtual switch code will unfortunately keep trying to reset the switch on you. Since I always want home cockpit builders to have something that works for them, you could make a small edit to one file, if you were willing. In Starship_Interior.XML, you could search for
<SWITCH_POSITION_VAR>var_ForwardWingDeiceSwitch</SWITCH_POSITION_VAR>, and below that, you could change<STATE0_TIMER>and<STATE_MAX_TIMER>each to zero. Let me know if that works, and if there's ever anything else I can do for you! -
Great question. After a quick review of the code, I think the virtual switch code will unfortunately keep trying to reset the switch on you. Since I always want home cockpit builders to have something that works for them, you could make a small edit to one file, if you were willing. In Starship_Interior.XML, you could search for
<SWITCH_POSITION_VAR>var_ForwardWingDeiceSwitch</SWITCH_POSITION_VAR>, and below that, you could change<STATE0_TIMER>and<STATE_MAX_TIMER>each to zero. Let me know if that works, and if there's ever anything else I can do for you!@Black-Square Hi, Thanks a lot! All is ok for FW WG MAN, MAIN WG INBD & OUTBD MAN!
And for the ICE DETR TEST, to hold it in Test Position?
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@Black-Square Hi, Thanks a lot! All is ok for FW WG MAN, MAIN WG INBD & OUTBD MAN!
And for the ICE DETR TEST, to hold it in Test Position?
@NavyNhok I think just
L:var_GroundIceDetectorTestshould work with that one, no?
