Light panel in VR
Baron Professional
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Which light panel are you speaking of? I suspect this is just a result of modern GPU post processing, and nothing I can do about it. You might be able to experiment with different anti-aliasing modes in the MSFS settings to see if that makes a difference. For instance, everything is fuzzy and ghosts with DLSS, but should be sharp with TAA.
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I think what's happening is the light layer is right at the edge of the instruments and when you move in/out the light pops through the panel around the gauges. Happens to me on the Quest 3 as well. I minimize it by turning the instrument and engine lights WAY down. I can record a video with an example if you aren't able to reproduce.