Feature suggestion: ‘Randomiser’ mode
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Hi Nick. I understand that there are sim issues preventing a full state saving function being added. In the absence of that being possible I would be really grateful if you could consider a suggestion I have: could you please add a ‘randomiser’ mode (maybe in the EFB) which simply spawns the aircraft with the occasional switch in the wrong place. This would overcome the temperamental sim issues with state saving, but would also rekindle the importance in following checklists as a necessity to fly safe. Although I currently follow the checklists for full immersion, it begins to feel a little unnecessary as we know switches are in the right place upon spawning anyway. My suggestion is to add in consequence to those that choose to ‘cut corners’ with checklists
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This is something I have considered in the past. Sometimes you just need to wait for the inspiration for an elegant solution to find you. This one is a little more "dangerous" than other features, since, if enabled accidentally, would lead to numerous support tickets from more casual users confused about why the airplane has a mind of its own. I'm sure you can imagine that it's a balancing act I play between adding features for power users, and casual users.
I'm also getting to the point with my aircraft that all but a handful of tiny features are so custom that full state saving would be much easier to implement than it used to be. No promises, though, since it would be contingent on the MSFS data save/load working well from JavaScript. Feel free to share this with your fans on the Official Forums. Although I don't post there to keep things organized, I do read every single post
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@Black-Square you could add it as a config file the User needs to edit and publish it as a mod. This would not be happening to a casual user then.
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I would definitely make this default to OFF in the EFB, but it would be super cool to have. I would prefer state-saving vs. random since state saving allows you to treat it as "your" plane and I pick it up exactly how you left it.
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@Black-Square, maybe I'm stating something obvious but, did you look at how other developers are implementing state saving? For example the A2A Comanche has state saving of fuel, weights and cockpit switches/knobs and it is still fully functional in MSFS 2024 (admittedly, it is a much simpler cockpit). So in theory at least, that possible to achieve with the current game limitations?
Anyway, very happy to hear that it is something you are considering. At this point you are producing my favourite aircraft in the sim, and that's the last small bit I'm missing to feel that it has everything I want!
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@brettmercier said in Feature suggestion: ‘Randomiser’ mode:
the A2A Comanche has state saving of fuel, weights and cockpit switches/knobs and it is still fully functional in MSFS 2024
Unfortunately, the Commanche's cockpit state-restoring has been erratic for me in FS2024. The important internal systems like options settings and wear & tear work fine, but the cockpit state, not so much. e.g. if I exit the flight with the parking brake set, sometimes it loads in with parking brake set and sometimes it doesn't. And radio frequency restoring has never worked for me.
I can only take a wild guess that the reason it works better for some people than others is different PC performance affecting race conditions differently.
I haven't bought the Aerostar, but I'm curious to see if they're able to overcome these issues in FS2024 in that one.But in regards to seeing how they're doing it, A2A uses WASM, so if their state-saving depends on the WASM parts at all, you'd have to disassemble that, giving you a machine-converted wasm-to-C file or something, with no dev comments in it. Might not be impossible to figure out but could be a time-consuming project.