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FPS Degradation on Long Flight

Scheduled Pinned Locked Moved Starship
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  • Black SquareB Offline
    Black SquareB Offline
    Black Square
    Black Square Developer
    wrote last edited by
    #33

    Please let me know at the end of the flight! Yours is one of the most definitive cases I've had yet, without multiple conditions changing between tests!

    Z 1 Reply Last reply
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    • AndydigitalA Offline
      AndydigitalA Offline
      Andydigital
      wrote last edited by
      #34

      Are you guys using traffic as well during these flights? If so that is your most likely cause of worsening performance, all traffic programs in 2020 and 2024 have the same problem

      Z 1 Reply Last reply
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      • AndydigitalA Andydigital

        Are you guys using traffic as well during these flights? If so that is your most likely cause of worsening performance, all traffic programs in 2020 and 2024 have the same problem

        Z Offline
        Z Offline
        Zeemon
        wrote last edited by
        #35

        @Andydigital I am using SayIntentions traffic. This does have a (minimal) performance impact, but this is usually a bit more when on the ground and almost absent when enroute.

        It's a good shout, but in this case I doubt it is the root cause.

        In the meantime: flight time: 01:13 and still going strong!

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        • Black SquareB Black Square

          Please let me know at the end of the flight! Yours is one of the most definitive cases I've had yet, without multiple conditions changing between tests!

          Z Offline
          Z Offline
          Zeemon
          wrote last edited by
          #36

          @Black-Square Flight completed with a stable high framerate! 🙂

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          • Black SquareB Black Square

            Okay, anyone who wants to test this for me, here is the first thing that I would try. It's extremely simple.

            Locate ...\bksq-aircraft-starship\html_ui\Pages\VCockpit\Instruments\NavSystems\bksq-aircraft-starship\MFDmapConfig.json

            Change preventLabelOverlap to false. That's it.

            There is a chance that you will have to drag the aircraft's layout.json on top of the MSFSLayoutGenerator afterwards, but only in MSFS 2024.

            If that doesn't work...

            I have already heard confirmation that removing both ND's and the MFD from each panel.cfg eliminates the problem, but it would be nice to get some additional confirmations that this is indeed where the problem lies.

            To do this, you can either remove or comment out the three [VCockpit] entries in each panel.cfg (or in only one aircraft, if you're feeling confident of which is which) that include "MFD", or "ND". No renumbering in the file is required. Comments can be made by beginning each line with // or ;.

            After that, I'm afraid that it will take some volunteers to solve this one again. If any of you have already written to Just Flight about the waypoint deletion CTD, and also experience this problem, then let me know.

            Much appreciation again. As you might imagine, these bugs that only affect some number of users, and none of my beta testers can be a real pain to track down, so I am very thankful for your willingness to help.

            C Offline
            C Offline
            Chimaeira
            wrote last edited by Chimaeira
            #37

            @Black-Square Okay, so editing the .json seems to delay the performance decrease somehow. I still land at low FPS after 2h of flying.
            C-states is already on enabled so that doesn't seem to be any sort of solution for me.

            I'll try removong the MFD/ND entries next. For anyone looking, the corresponding panel folders (per model) are located in "Packages\Community\bksq-aircraft-starship\SimObjects\Airplanes\bksq-aircraft-starship.

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            • C Offline
              C Offline
              Chimaeira
              wrote last edited by
              #38

              I did some further testing. It seems it's a MSFS '24 thing. On a fresh install using the C172 I get 40 fps max (in flatscreen) irrespective of settings. The sim strikes again.

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              • D Offline
                D Offline
                dosmarder
                wrote last edited by
                #39

                I just wanted to add that I encountered the same problem yesterday (roughly 1,5h flight, fps dropped to sub 10fps). I have no problem in other add ons. I will try your suggestion later and report back.

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                • D Online
                  D Online
                  Dingle
                  wrote last edited by
                  #40

                  There is a new version of Starship released and there is a fix in the release notes mentioned.

                  D 1 Reply Last reply
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                  • D Dingle

                    There is a new version of Starship released and there is a fix in the release notes mentioned.

                    D Offline
                    D Offline
                    dosmarder
                    wrote last edited by
                    #41

                    @Dingle said in FPS Degradation on Long Flight:

                    There is a new version of Starship released and there is a fix in the release notes mentioned.

                    Yeah, just completed the flight again with the new version and I have no performance degradation anymore.

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                    • R Offline
                      R Offline
                      rightseat
                      wrote last edited by
                      #42

                      I did have fps degradation issues, but they disappeared after a NVIDIA driver update for my VC.

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