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Three minor issues

Scheduled Pinned Locked Moved Starship
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    09tir98
    wrote last edited by 09tir98
    #1

    Really enjoying the starship so far. I've noticed three minor issues that aren't 100% like the real plane.

    1. Active leg should be white, not magenta on map mode. Only the actual waypoint symbol and text should be magenta.
      alt text

    2. Heading bugs aren't synced between pilot and copilot side. The black square manual mentions that the heading bug only controls the active FCC bug but I don't think this is correct. In this video (at the 6:05 mark) you can see that the heading bug on both sides syncs when pressing the heading sync button.

    3. Prop RPM should be rounded to nearest 10 RPM. You can see this in the same video, it's most visible when he's taxing on the ground at the 9:25 mark.

    Again, these are obviously very minor issues.

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    • Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote last edited by
      #2

      Glad you're enjoying it.

      1. This was a very purposeful design choice on my behalf. Calling some of today's pilot's "children of the magenta line" has become such a common utterance around the airfield that it occurred to me that I might be foolish to create a map display without the proverbial magenta line. Hopefully you can understand that I probably would have received far more complaints about not knowing which leg is active, than your single well researched critique.

      2. This was originally due to a simulator limitation, but I thought of an elegant way to synchronized them recently that I will try. (the issue is that I don't want there to be a visible delay between the two if they have to synchronize after becoming out of sync for whatever reason.)

      3. Fixed. I actually already had the rounding in there, but forgot to put in the divisor.

      Thanks again, and always feel free to send me anything else I missed!

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