Three minor issues
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Really enjoying the starship so far. I've noticed three minor issues that aren't 100% like the real plane.
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Active leg should be white, not magenta on map mode. Only the actual waypoint symbol and text should be magenta.
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Heading bugs aren't synced between pilot and copilot side. The black square manual mentions that the heading bug only controls the active FCC bug but I don't think this is correct. In this video (at the 6:05 mark) you can see that the heading bug on both sides syncs when pressing the heading sync button.
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Prop RPM should be rounded to nearest 10 RPM. You can see this in the same video, it's most visible when he's taxing on the ground at the 9:25 mark.
Again, these are obviously very minor issues.
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Glad you're enjoying it.
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This was a very purposeful design choice on my behalf. Calling some of today's pilot's "children of the magenta line" has become such a common utterance around the airfield that it occurred to me that I might be foolish to create a map display without the proverbial magenta line. Hopefully you can understand that I probably would have received far more complaints about not knowing which leg is active, than your single well researched critique.
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This was originally due to a simulator limitation, but I thought of an elegant way to synchronized them recently that I will try. (the issue is that I don't want there to be a visible delay between the two if they have to synchronize after becoming out of sync for whatever reason.)
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Fixed. I actually already had the rounding in there, but forgot to put in the divisor.
Thanks again, and always feel free to send me anything else I missed!
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