Windscreen heat Compass Movement
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I'm only suggesting this becuase of the crazy level of detail that is already in the aircraft.
On the King Air , when the windscreen heat is turned on the compass will be very erratic, spinning as the heat cycles on and off. Maybe something to add when you have a moment
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I've actually thought about this several times in the past. I will definitely get to it eventually. What I usually do is pile up enough features that I want to add to one system, and then I do them all at once. This is how you ended up with things like the physics-based gyroscopes, or the engines in the Duke. When you have enough effects that you want to simulate, eventually, it becomes easier to simulate all the dynamics, rather than emulate just one.
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I've actually thought about this several times in the past. I will definitely get to it eventually. What I usually do is pile up enough features that I want to add to one system, and then I do them all at once. This is how you ended up with things like the physics-based gyroscopes, or the engines in the Duke. When you have enough effects that you want to simulate, eventually, it becomes easier to simulate all the dynamics, rather than emulate just one.
@Black-Square awesome!
It really helps having this stuff as it can help understanding the way things work.
Unsure if modeled as haven't tried it yet, but blocking of pitot tubes causing over read / under reading during climbs decents etc would be another one. Same for static ports being blocked with the appropriate effect.
Really appreciate the way you go about this as every aircraft gets improved along the way.
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That's another one I've thought about for a long time. It's a little tricky to get right, since it would all have to be based off atmospheric pressure lapse curves to get it right, much like I've done for my pressurization system. Again... some day, haha.