An update for 2024 compatibility please
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Hello again,
The issues I mentioned earlier are no longer a problem, but unfortunately I still can’t save the aircraft’s state — every time I load in, it’s like a brand new plane. I’m flying around the globe, starting from Poland and now in Gran Canaria, always having 100% health engine power before, during, and after each flight.
Could you please help? Thanks!PS this is my understanding of the manual, window was open, some never tested
What is saved automatically:
• Radio configuration, including:
• Preset frequencies - not
• Distances/radials/etc. in radio memory - not
• Many radio and switch settings - not
• Cabin environment and aesthetics, such as:
• Sun visors
• Armrests
• Windows
• Temperature controls -not
• Engine health -not
• Oxygen pressure
• Fuel tank levels, only if you load the aircraft with default fuel values - not
• Covers/chocks status — if “Load with Covers & Chocks Deployed” is selected in the tablet⸻
What is not saved:
• Switches affecting primary aircraft systems, like:
• Battery switches
• De-icing
• Payload and passenger weights (MSFS limitation, though internal code supports it)
• Any changes made if you exit the simulator improperly
• Must quit via “Quit to Desktop” in MSFS main menu to save properly -
@amadi8 I would assume, that having 100% health, means you’ve taken proper care of the engines. The left engine on my Turbine Duke is at 85% health, while the right engine is still at 100%. What happened to the left engine, I don’t know, I haven’t had any hot starts or anything. Possibly, there’s some debris that has entered, at some point, and caused the damage.
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@ploodovic Thanks very much for your comment. So, I’m already on my trip—I’ve flown 16 real hours, and I assume that would show some wear and tear on the components, but everything seems to stay at 100% all the time. The longest flight was just over 3 hours, and again, when I landed, everything was still at 100%.
I’m not sure how this works with this plane, but when I fly A2A aircraft, wear and tear happens constantly—even after just a few hours, there’s already some deterioration. So yeah, I hope they’ll optimise this for 2024 and update it like they’ve done with other planes for example recently what is done by Just Flight.
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@amadi8 I don’t think there’s anything wrong with your situation, I think it’s working as intended. You can adjust the rate at which failures happen, the MTBF, but that isn’t exclusive to the engines, that’s everything in the plane. If you want a higher degree of wear, try increasing that from the tablet.
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@ploodovic My understanding is that failure is something different from wear and tear on the plane. It's related, but not exactly the same—because we have to make sure the plane is in running condition, not necessarily by increasing the rate at which failures occur. I’d really like to hear the developer’s opinion on this. If someone could join in, I’d really appreciate it.
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I have not observed any differences between MSFS 2020 and 2024 regarding engine degradation or state saving. Engine condition is entirely dependent on your operation of the engines, so they will not necessarily degrade with only time in service. All "wear" is baked into the MTBF. If you fly enough, you will encounter failures eventually, and you can increase their likelihood with the global failure rate slider. I find that 10x and 25x produce failures often enough to be interesting for home simulation, since you can fly a real aircraft for hundreds of hours without a single incident.
I chose this combination of methods, as I considered it to be the more realistic way to depict failures than the performance-only methods used in some other aircraft, at least for the failures I was trying to depict. For instance, a hard landing should not really have an impact on your navigation lights circuit, nor is a factory new airplane guaranteed not to suffer infant mortality of its engine in the first five hours, not matter how well you treat it.
As for the delays with my updates, I am quick to admit that I have a curse, which makes me uncomfortable with releasing unfinished or knowingly subpar software. Unfortunately, MSFS 2024 has been my worst nightmare in that respect, because important things (like lighting) are still changing frequently on the SU2 Beta. There are also still bugs in MSFS 2024 that have a detrimental impact on my aircraft that are still not fixed, despite the simulator being released six months ago. I'm very sorry to keep you waiting, but every time I think my aircraft are ready for their official MSFS 2024 debut, something new presents itself. I have considered workarounds for these issues, in addition to the many I have already implemented, but I have left the most difficult and time consuming for last, hoping I wouldn't be forced to implement them just to overcome bugs in the core simulator. I will be releasing Starship in MSFS 2020 and 2024 regardless, so that will be the catalyst for all the other updates if the simulator's bugs are not fixed by then. I hope you understand, and thank you for being patient with me.