Stabilator issue with v0.3.9
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Hi,
Installed the latest version (0.3.9) and in doing a walkaround I noticed that while pulling back on the yoke the stabilator will go up. Pushing in the yoke, while producing the correct yoke animation (pushes in fully) the stabilator will not move down beyond a neutral position. I tried an uninstall and reinstall and did not see any change in behavior. Re-loaded v0.3.8 and it functions as expected. Can anyone check the stabilator behavior to find out if it is something on my end or if there is an issue?
Thanks!
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Thanks for the update. I will try a bit more later to see if it is visual or not.
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The patch notes mentioned CFD support (which im guessing is for MSFS2024 support). You can enable CFD in the developer menu under Debug->Airplane->CFD (plane still works great like this) but if you then enable VTailX and HTailY (which do CFD on the tail) the plane control is very wonky, and actually this stabilator animation issue does come into play (the plane can no longer pitch down).
I'm guessing the devs have not intended to have CFD done with the VTailX and HTailY options on in MSFS2020 so this point is probably mute, I just thought it was interesting that you can see this animation bug have a Flight Model effect with these CFD settings.
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Played with it some more tonight - I find the stabilator inputs very uneven. I can pull back fully and be almost nose up in about 3-4 seconds or until it stalls. Full down input takes about 5 seconds and maxes out at about 15 degrees nose down (entry was about 90 knots for both maneuvers and was trimmed for level flight). I don't know if that is how the PA28 behaves though, I only flew one once for a discovery flight. Otherwise the update seems to be good. Maybe someone with more PA28 time can chime in on what is expected.