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  5. Stabilator issue with v0.3.9

Stabilator issue with v0.3.9

Scheduled Pinned Locked Moved PA-28 Warrior II
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  • S Offline
    S Offline
    spidermanMN
    wrote on last edited by
    #1

    Hi,

    Installed the latest version (0.3.9) and in doing a walkaround I noticed that while pulling back on the yoke the stabilator will go up. Pushing in the yoke, while producing the correct yoke animation (pushes in fully) the stabilator will not move down beyond a neutral position. I tried an uninstall and reinstall and did not see any change in behavior. Re-loaded v0.3.8 and it functions as expected. Can anyone check the stabilator behavior to find out if it is something on my end or if there is an issue?

    Thanks!

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    • MarkM Offline
      MarkM Offline
      Mark
      JF Staff
      wrote on last edited by
      #2

      Thanks for the feedback. I can replicate this too on my side, but I suspect this may just be a visual side effect of the flight model changes included with v0.3.9. I've logged this on our internal bug tracker to investigate further.

      Mark - Just Flight

      Just Flight Development Assistant

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      • S Offline
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        spidermanMN
        wrote on last edited by spidermanMN
        #3

        Thanks for the update. I will try a bit more later to see if it is visual or not.

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        • T Offline
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          twright92
          wrote on last edited by
          #4

          I also observe this, however it doesn't seem to affect the flight dynamics, which I have to say are really nice now - much, much more realistic than before! So great update, many thanks for that.

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          • E Offline
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            ezekiel24r
            wrote on last edited by ezekiel24r
            #5

            The patch notes mentioned CFD support (which im guessing is for MSFS2024 support). You can enable CFD in the developer menu under Debug->Airplane->CFD (plane still works great like this) but if you then enable VTailX and HTailY (which do CFD on the tail) the plane control is very wonky, and actually this stabilator animation issue does come into play (the plane can no longer pitch down).

            I'm guessing the devs have not intended to have CFD done with the VTailX and HTailY options on in MSFS2020 so this point is probably mute, I just thought it was interesting that you can see this animation bug have a Flight Model effect with these CFD settings.

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            • S Offline
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              spidermanMN
              wrote on last edited by
              #6

              Played with it some more tonight - I find the stabilator inputs very uneven. I can pull back fully and be almost nose up in about 3-4 seconds or until it stalls. Full down input takes about 5 seconds and maxes out at about 15 degrees nose down (entry was about 90 knots for both maneuvers and was trimmed for level flight). I don't know if that is how the PA28 behaves though, I only flew one once for a discovery flight. Otherwise the update seems to be good. Maybe someone with more PA28 time can chime in on what is expected.

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              • N Offline
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                NickD27
                wrote on last edited by
                #7

                I have flown the Warrior a lot IRL but I can't say I have ever pushed the elevator all the way forward to see what would happen! I would imagine you would get a lot lower than 15º nose down though

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                • N NickD27

                  I have flown the Warrior a lot IRL but I can't say I have ever pushed the elevator all the way forward to see what would happen! I would imagine you would get a lot lower than 15º nose down though

                  S Offline
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                  spidermanMN
                  wrote on last edited by
                  #8

                  @NickD27 Thanks for your input. I thought it seemed like I had to push the yoke forward a significant amount to have any result.

                  We'll see what the dev team can find when they look into it.

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