Time Manipulation Breaks the Transponder Clock
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If I spawn into an area where the sun is too low, thus prompting me to scale back the time for better lighting, the time on the transponder is overlapped/offset. I know it's a low priority issue, and I rarely click through the function pages, but I just wondered if that could be fixed?
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The GTX 327 transponder is actually the only remaining code in any of my aircraft that is Asobo default, and I do not control. I have been meaning to write my own implementation to fix the timing of the day-night transition and connect it to my solar brightness calculator, but have not devoted the time to do so. If I write my own implementation, I will fix this but too. Thanks for letting me know about it.