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Event for FSUIP: "MAGNETO START" ?

Scheduled Pinned Locked Moved Piston & Turbine Dukes
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  • S Offline
    S Offline
    SMN204
    wrote on last edited by
    #1

    Maybe someone can tell me - an event for FSUIP:
    "MAGNETO START" ?
    I try use
    "Magneto_Left_Start#4 (>L:BKSQ_IgnitionPosition_1, number)".
    "Magneto_Right_Start#4 (>L:BKSQ_IgnitionPosition_2, number)"

    But. it doesn't work correctly!

    Magneto Start.png

    RandolfR 1 Reply Last reply
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  • RandolfR Offline
    RandolfR Offline
    Randolf
    replied to SMN204 on last edited by
    #2

    @SMN204 could you more precisely define "doesn't work correctly"? :)
    What I do, is I have two buttons for each magneto (L/R) to increase or decrease the switch position from OFF all the way to START or backwards. Also on release of the increment button, if it was in position 4 (start), it goes down to 3 (both).
    And I set the switches using using the same LVar you mentioned with values from 0 for OFF to 4 for START.
    Oh, now I see the trick in my script. I override the timer which automatically returns the switches from START to BOTH position. Try this:

    Magneto_Left_Start#4 (>L:BKSQ_IgnitionPosition_1, number) (E:SIMULATION TIME, seconds) 60 + (>L:starterKnobReturnTime_L, number)

    Magneto_Right_Start#4 (>L:BKSQ_IgnitionPosition_2, number) (E:SIMULATION TIME, seconds) 60 + (>L:starterKnobReturnTime_R, number)

    (it will still return back from START to BOTH automatically but only after 60s)

    And for extra touch, bind this to key release, to release the starter when you release the button:

    Magneto_Left_Both#3 (>L:BKSQ_IgnitionPosition_1, number)

    (repeat for right one)

    Let me know how it goes.
    Cheers.

    S 1 Reply Last reply
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  • S Offline
    S Offline
    SMN204
    replied to Randolf on last edited by SMN204
    #3

    @Randolf said in Event for FSUIP: "MAGNETO START" ?:

    could you more precisely define "doesn't work correctly"? :)

    Not correct, that is. it is:
    When I use "
    "Magneto_Left_Start#4 (>L:BKSQ_IgnitionPosition_1, number)", the starter works, but!!! the spark plugs work differently and incorrectly than when I turn the mouse magneto control knob to the right! And the engine won't start!

    When starting with the mouse - start engine OK

    Video1 Start with script
    https://youtube.com/shorts/WmlXKMHY34Y?feature=share

    Video2 Star with mouse
    https://youtube.com/shorts/TByGVkJNWIQ?feature=share

    RandolfR 1 Reply Last reply
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  • RandolfR Offline
    RandolfR Offline
    Randolf
    replied to SMN204 on last edited by Randolf
    #4

    @SMN204 I see. Did you set the button to auto-repeat? Your starter operation is being interrupted between automatic return of the starter switch and your button repeat activation. Try changing your scripts as suggested above.

    S 1 Reply Last reply
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  • S Offline
    S Offline
    SMN204
    replied to Randolf on last edited by SMN204
    #5

    @Randolf said in Event for FSUIP: "MAGNETO START" ?:

    I see. Did you set the button to auto-repeat? Your starter operation is being interrupted between automatic return of the starter switch and your button repeat activation. Try changing your scripts as suggested above.

    This may have to do with the FSUIPC settings. I'm holding down the non-latching switch...
    FSUIPC.png

    With your scripts
    Magneto_Left_Start#4 (>L:BKSQ_IgnitionPosition_1, number) (E:SIMULATION TIME, seconds) 60 + (>L:starterKnobReturnTime_L, number)

    • OK!!
      Magneto Start 2.png
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  • Rolo BachR Offline
    Rolo BachR Offline
    Rolo Bach
    wrote on last edited by Rolo Bach
    #6

    It is easy made with the MSFS controls. With Honeycomb Alpha in my case, but also can be made with other hardware. Magneto-Srarter knob.jpg

    Hope this help.

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