Landing Distance
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I have noticed that all AI traffic arrivals, tested on two airports, have extremely long approach glide paths. They touchdown almost halfway down the runway, missing the touchdown zone completely. This is strange as they seem to pitch up just as they are about to cross the threshold to level off the their glide.
Is anyone else experiencing this? -
@steve67 I belive FSTL works in a completely different way; not utilizing the built-in traffic system in MSFS.
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@gunstrauss
Perhaps this needs to be posted to "Feature Requests"? -
@art_p I believe we'll be happy when the underlying causes of the issue has been solved by Asobo, rather than a potential expensive work-around by Just Flight.
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Asobo fixed it in SU13! At least it works on my system, yes! :grinning_face: