NoseWheel Steering
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@gabe777 You can steer during taxi using the same Joystick axis or buttons that you currently have assigned to the Rudder... or you can use the keyboard keys, which are [Num 0] and [Enter] by default. But, the default key assignments will require you to let go of the stick and use your right hand... So, you might want to reassign the rudder commands to two different keys that you can easily reach with your left hand, like [<] and [>]. There are also key assignments for Left Brake and Right Brake if you want to use differential braking.
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I'm hoping that Asobo fixes this. They did promise some improvements to ground handling/physics/friction etc.., the code currently used is legacy from FSX. Not sure if the plans include steering.
One of the reasons I bought this addon (and plan to buy everything from JF), is that I know you will keep working on your products after release to improve them.
The Hawk is already amazing, I'm looking forward to it getting even better. Keep up the good work JF! -
@bjm62 Using the rudder axis (i.e. pedals or a twist joystick) will always be preferable for steering but the numpad keys should also work fine at sensible speeds. I've just tried it here at up to 10 knots and incremental changes work OK.
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@martyn Thanks for the advice. Not complaining, but this aircraft is a bit different on the ground. I use the Thrustmaster TPR pedals and I have to go very slowly to not have the aircraft make sudden movements to one side. I don't see this behaviour in any other aircraft I fly.
But there's always the possibility of a bug on my side, I don't rule that out. -
@katchaplin Thanks for the advice but I already had those settings on my pedals. I have checked with other aircraft and there I can taxi as normal. Here if I let go I veer off to one side or the other. Strange, will continue my search for the solution.
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@martyn said in NoseWheel Steering:
@bjm62 Using the rudder axis (i.e. pedals or a twist joystick) will always be preferable for steering but the numpad keys should also work fine at sensible speeds. I've just tried it here at up to 10 knots and incremental changes work OK.
There is a simple workaround for all this taxiing nonsense: simply link the nose wheel to the rudder while on the ground.
It's been done countless times before with some well respected aircraft.
Not everyone has 3 hands.
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@Gabe777 the simpler fix, as used in the previous sims, was to give people the choice by supplying both options and allowing the end-user to decide which option they wanted. Personally, I have rudder pedals and really do not like the fact that I am forced to have nosewheel steering!
The new sim does not appear to support either proper free-castering or giving people the option.
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Absolutely. Choice is always good.
I have the Hawk but not tried it yet.... so I'm inordinately happy that it can be taxied ( ? 🤔) using just a twist stick rudder.
I remember the Majestic Dash having a few different systems/options for taxiing and rollout. So everyone was happy.
I also like the way JF are giving us pseudo-APs. Use it or don't.... I like that a lot. I hope it catches on, as let's face it -- MSFS is the first sim where most will want to just look at the scenery.
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@martyn Found the issue with the Thrustmaster TPR pedals
causing me to veer from side to side when taxiing.
The standard configuration (a single axis) works with other planes but not with the Hawk. You have to add separate rudder axis for left and right. Since it was working otherwise it took a while before I thought of this. Thanks.