Pitch "jerks"
-
@retiredman93231 said in Pitch "jerks":
@rene-feijen Try this modification to the flight_model.cfg file...
[AIRPLANE_GEOMETRY]
htail_area =0 ;35.9Thanks, will try!
-
@retiredman93231 Is that only for the Turbo Arrow III?
-
@rene-feijen it is worth a try for any of them that you experience the behaviour with. My concern is that it will have an adverse effect on handling elsewhere, as we have looked at that before, but your feedback will be useful.
-
I edited the config for the Turbow Arrow III. Flew in Stormy weather, it looks a bit smoother than before, but maybe placebo effect? Flew the same in the C172 and it was more fluent, while still shaking as much. It is more... dampened?
-
@retiredman93231 said in Pitch "jerks":
@rene-feijen Try this modification to the flight_model.cfg file...
[AIRPLANE_GEOMETRY]
htail_area =0 ;35.9Many thanks for your help with this problem.
I applied the mod but didn't notice any difference, I appreciate this might be just my system. I'm one of the lucky ones who never suffer from CTD's and have a very stable system regarding MSFS. Generally the JF Arrow flies great with the exception of this annoying jerky response simulating turbulence on approach.
I am willing to help the Dev's in any pre-realise testing to try and solve this frustrating problem.
-
I was just pointed to this one and i shall copy my text from my post here too.
What frustrates me a lot here is that i spend over a week watching reviews on YT, etc, and nowehere did i see this mentioned (until now). Not even when i asked for bugs.
Since i generaly fly between 1000-2000ft it simply makes the plane nearly unflyable as the FM just feels broken over uneven ground. I am also quite sure it has to do with updrafts/ downdrafts from the ground geometry.It is honestly so bad that if i could i would ask for a refund if this isn't fixable, despite how amazing the module is otherwise. This is simply just absolutely broken where i do 90% of my flying.
Here is my post:
Hey all.
I am having issues where the plane behaves very erratic during flight over steep cliffs/mountain sides and hitting the turbulent rising air.
It seems to really kick the nose of the plane up and down in a lightning fast manner. So fast it nearly looks like stutters (which it isn't).It this a known bug and will it be fixed? Over very mountainous areas it is nearly headace inducing when it jumps up and down a lot.
When over water or smooth/roling landscape it flies absolutely beautifull.
-
@rene-feijen I don't think it is the turbulence in the air/wind, but the turbulence that comes from ground geometry.
-
@cgnoorloos Did you try the mod recommended above...?
-
@retiredman93231
I did not, since i use GAJ52 did not notice a difference. And i am curious as to what else changes when that is added?
I can try it tonight to see if it helps. -
@cgnoorloos Copy that.
-
@gaj52 said in Pitch "jerks":
I thought this forum was part of Just Flight Support ?
No - there is a full support section on the website:
https://support.justflight.com/support/homehttps://support.justflight.com/support/solutions/folders/17000139071
https://support.justflight.com/support/tickets/new
https://community.justflight.com/topic/2/product-support
There has been loads of discussion on the forum among users about the Arrows and Warrior but if you've got a specific problem that needs logging it's always best to contact us direct.
-
@derek devs really know this issue and have only solution to make sure modern option have on. But this setting not resolve issue. Problems with jerks because of gusts we got from day 1 with all 3 product releases. Maybe it's simulator case but we need a solid statement from DEVS about it.
-
@derek I sent message with describe this case by support form, attached my videos and answer was that
" Currently, MSFS overexaggerates the wind gusts caused by the terrain, so when you're flying over hilly terrain, that could be part of the cause of the jerks you are seeing."
Nevertheless, we are planning to release updates to all the Pipers in the near future, and the developers will look into making refinements to the flight model, along with any possible improvements that may be possible with Sim Update 6.
Unfortunately at this time, I cannot give a firm timeframe on when these updates may release.
Kind Regards,
Mark
"Which is not entirely true. As every other plane, comparable to the modded DA40 and 62, copes perfectly well in the same conditions. Of course, turbulence, gusts of wind, lifting and lowering the nose of the plane must be felt, sometimes dynamic, unpredictable, fast, slow, different. But not giving the impression of broken half of the animation frames. The plane is not a pigeon that jerks its head on-off, left-right.
To sum up,
Your planes cannot adequately reflect the behavior in windy flight with gusts. The movements of the plane are artificial and false.
In fact, this topic is already tiring. After all, you can run a modded version of DA-40 or even Cessne and then switch to any version of Piper. It's probably high time to look at it from scratch, because Pipers currently can only fly with CAVOK.Wideos:
from April:
https://www.youtube.com/watch?v=_Zf0rFlkXaU&ab_channel=asmrudnickilast time:
https://www.youtube.com/watch?v=WHUEk4kNSeM&ab_channel=asmrudnickiHope you will prioritize this case. Thank you!