MSFS Products

3.7k Topics 19.5k Posts

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    Is there a prop sync switch hidden somewhere in the Turbine Duke cockpit?

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    I am having major issues with the Arrow AP. I don't want its altitude hold feature active, I want to control the trim myself. I don't know if it's my logitech AP unit or what but the plane never seems to want to stop holding altitude. Because there is no switch just a clickspot, I can't tell whether altitude hold is supposed to be on or off, and my bindings for altitude and heading hold seem to do nothing in this plane. I'd like an option in the ipad to disable the clickspot and all the altitude features of the Arrows so they NEVER take control of trim, and the AP works as it would in real life, please. And ideally I'd like the "Heading Hold On" and "Heading Hold Off" bindings to work so I can use my switches instead of the mouse.

    I think it might be my logitech AP unit interfering, so I will test with it unplugged, but it seems pot luck whether I can get the AP in the Arrow to release control of trim.

  • 309 Topics
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    I accomplished this by purchasing the FIPs MP, RPM and engine gauges from FSX Times. Using SPAD.neXt (a FIPS subscription is required), I detached the gauges to a separate screen so that I can see the gauges.

    I bought this screen from Amazon https://www.amazon.com/dp/B0C746JHJJ?psc=1&ref=ppx_yo2ov_dt_b_product_details

  • 184 Topics
    963 Posts

    @trevor250

    See this page - there is an email link to submit queries if you have bought products from elsewhere:

    https://www.justflight.com/support

  • 154 Topics
    635 Posts

    Did look but didn't find an earlier post from last year which I have now found through google and can see that this issue related to mixture = 0 setting on controller. Now tested by having Mixture 1 fully rich on my bravo and no engine shut down after pressing the ESC key. Alternative being to set up a separate Bravo profile for the Hawk and delete the mixture axis.

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    Can someone confirm whether it's possible for the 300QT model to takeoff from LOWI. The runway length is 2000 meters, and the 146 needs only 1300.Yet, I am forced to go to the very end of the runway and with the stall horn blaring. The aircraft appears to be a bit underpowered.

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    Thanks Mark!

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    @Mark Thanks for the heads up, i"m looking forward to the update.

  • 93 Topics
    397 Posts

    @NickW61 I'm having this issue. When I open the aircraft, EFD is unclickable. When I start the VR, this show that "pink texture" and work even worst, which made me think about some Texture conflict with the B78XH, cause when I removed it, the problem was gone.

  • 38 Topics
    174 Posts

    We already have this one logged as being an issue with the SU15 Beta, so you're fine not to raise a support ticket. We have seen these issues reported with other developer's aircraft in the SU15 Beta too, so hopefully, it's something that will be fixed on Asobo's end prior to the full SU15 release. If it's not fixed in the final SU15 release, then we'll investigate it and aim to get a fix released as soon as possible.

    Mark - Just Flight

  • F15 Incorrect Aileron Movement in Cockpit.

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    @DC1973 said in F15 Incorrect Aileron Movement in Cockpit.:

    Good catch!! On the list for the next update, thanks for the info :)

    No worries. Thanks for the product :D

  • F-15 Is the plane too slow?

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    SUPERSONIC FLIGHT IS NOW POSSIBLE ON MSFS "MODERN FLIGHT MODEL"!!!?!?!

    Yes. Long story short the modding community has discovered that setting to zero certain parameters in the flight model configuration, it is actually possible to get planes to go well beyond Mach 1.0 which seemed, initially, an hard-coded limit in the flight model.
    Quoted by Dino Cattaneo (IndiaFoxtEcho).

  • F-15 HUD Blurry/Too light

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    @justintx99 The HUD only works properly in DAA texture mode ( sim settings ). This is a limitation of the simulator due to it preferring HTML coded gauges, rather than the XML coded gauges that developers have been using for the past 15 or so years. It's going to be a while before we can learn to convert all of our code into the new format, or find a similar work-around to avoid that tearing.

  • External view G-Vapor clouds on wings

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    @farazmobin47 It was just a placeholder effect brought over from Prepar3D that looked okay there but doesn't really cut it in MSFS. Well over half of folks who commented on it felt as though it would be better without.

  • Afterburner issues

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    @farazmobin47 Great work! I will attempt the same, probably for the next update though as this one is taking up all of my time at the moment. Will move those burner flames into the correct position though :thumbs_up:

  • This topic is deleted!

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  • F-15 FPS drop inside cockpit. (Bug Report)

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    @Mr-Robota SOLVED! Figured out the problem, update will contain the fix, due for roll out on Tuesday now to give me time to implement it on all four aircraft.

  • F-15 Liveries

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    @DC1973 Fun Fact #3 - Because the airbase was on the edge of the Royal Palace, we were not allowed to fly past 10 pm unless we had a planned exercise or it was a real emergency. In the height of the Cold War and because we were one of the main interceptor squadrons for when the Soviets would test us, this did happen more than one would think.

  • AH2 MSFS 2020 - Frozen Auto-Pause

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    @JGS Go into your settings and controls. Bind a key to Pause and Unpause. I don't know why they decided to make these two different commands, but they did. Normally it would be P to do both functions. I have mine set to P for Pause, Shift+P to unpause. Active Pause won't work for this. It's a shame that Asobo didn't make this a default thing but whatever. That's the solution even if it doesn't make sense. Maybe the AH devs can add this as a note near the option for Auto Pause so that others don't have this issue.

  • F-15 Bug Reports/feedback

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    @DC1973 said in F-15 Bug Reports/feedback:

    @Marin_Marinov Hi, glad you're enjoying the Eagle! :)

    The issue with some users in the cockpit with FPS loss seems to be linked to the gauges, especially the HUD. I might have a solution to it and am testing at the moment. If it works out, then it will be with the first update later this week :)

    Great, glad to hear that.
    Keep up the awesome work.:clapping_hands:

  • F-15 install errors

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    @Derek #48281

  • D and I variant?

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    @Samey101 Just letting you know that these aircraft types now have their own folders, so they show up as separate aircraft. This week's update will have that sorted.

  • F-15 Engines startup. (Bug Report)

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    @Mr-Robota Fixed for the first update, out this week.

  • Palma

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