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Master Caution and Master Warning outputs

Scheduled Pinned Locked Moved Black Square Add-Ons
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  • A Offline
    A Offline
    AlphaEcho
    wrote last edited by
    #1

    Hi. I have the Turtle Beach yoke, which includes an inbuilt annunciator panel. In the Black Square aircraft, most warnings come through to the Turtle Beach panel (such as Landing Gear and Flaps), but the Master Warning and Master Caution indicators are not replicated on the Turtle Beach panel.

    Just wondering if this is something that might be included at some point? As other lights work OK, it seems that replication of the warning and caution annunciations would be possible? Or is there some technical reason for the warnings/caution not being outputted? I’ve no idea how all these things work, I just enjoy them!

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    • Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote last edited by
      #2

      If there are any annunciators that are working "out of the box", they must be programmed with default behavior and know nothing specific about the aircraft. That's convenient, but it means that some annunciators might not reflect the true state of the aircraft. If you are able to program the annunciator panel in any way, all variables are accessible in my aircraft, and I could help you write any code or find any variables necessary to get exactly what you're looking for.

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      • A Offline
        A Offline
        AlphaEcho
        wrote last edited by
        #3

        Many thanks for the reply. Apologies, I should have included the fact I’m on Xbox. So no option to interact with all those lovely variables accessible to PC users.

        It varies between addons which status lights work on the Turtle Beach “SIP”. All lights work for many a/c. It’s a fantastic feature for those of us on Xbox, for instance when the landing gear is in motion the corresponding light illuminates yellow, turning green when down and locked.

        The Master Caution and warning lights always strike me as odd as not working in the Black Square modules. Although it’s all a black art to me - I’m sure there is a very sensible reason!

        I’ve played flight sims on PC for 20+ years, but am largely content on Xbox for a variety of reasons so really want to remain on the Wonder Box. It’s just a shame that some basic game features are only available via third party software.

        Another minor source of frustration is the lack of mappings to standard key binds in many cases. The altitude pre-selection in the Starship being a good example. Similarly in the JF146, there is no way for Xbox users to map the “arm altitude” button to a keyboard/controller button.

        Regards.

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