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    Removing/disabling specific airlines

    Traffic Global P3D/FSX
    2
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    737
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    • C
      cactusflyer last edited by

      Hello,

      I recently bought Traffic Global, and I'm wondering if there's a way to disable or remove specific airlines from the program, without having to go and delete every single flight plan one at a time.

      Specifically, I've noticed that the Alaska Airlines is missing their entire regional network in TG, so I'm wanting to disable the airline in TG to allow AIG to run instead.

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      • Capt Quirk
        Capt Quirk @cactusflyer last edited by Capt Quirk

        @cactusflyer
        Since TG compiles all the airlines into just one traffic file, one way of disabling specific carriers in TG would be to edit the line title= .... in the relevant aircraft.cfg.
        Eg: In drive where you installed TG Simobjects:\TrafficGlobal\TrafficGlobalFleet\JFAI_737_900\aircraft.cfg
        [default location: C:\Users\ your username \Documents\TrafficGlobal\TrafficGlobalFleeet]

        [fltsim.1]
        title=JFAI_737_900_AlaskaAirlines edit this line to:
        title=JFAI_737_900_AlaskaAirlines_OFF
        sim=TrafficGlobal
        model=
        panel=x
        sound=
        texture=AlaskaAirlines
        atc_id=B737
        atc_flight_number=
        atc_airline=ALASKA
        atc_parking_codes=ASA
        atc_parking_types=GATE,RAMP
        ui_manufacturer=Boeing
        ui_type=B739
        ui_variation=Alaska Airlines
        description=AI
        ui_typerole=Traffic Global AI
        ui_createdby=Just Flight

        that particular repaint will then not be loaded into the sim and therefore will not conflict with AIG ai.

        Another way would be to do a search in the TG SImobjects directory for the airline. E.g: 'Alaska' to pick up any texture folders and rename them, for instance, 'AlaskaOFF'.

        In most cases, TG has just the one repaint for a carrier and, as you point out, limited aircraft type coverage within each airline's fleet so there shouldn't be that much work involved.

        (NB: I doubt this method would cause any problems when compiling TG, but it might be worth testing first, then it's easy enough to reverse if there's a problem. Also, I'm afraid that any changes would be overwritten every time there's an update to TG, but that's not too bad if there's only a few changes to redo)

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