MSFS 2024: Excessive float and pitch control issues in the landing flare
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Greetings all,
I'm flying the F28-4000 in MSFS 2024. I noticed a few issues when in the landing flare. First, I have noticed some delay between an elevator control input and response in pitch. This leads to some overcontrolling in the flare. Second, I have noticed a significant amount of floating and ballooning when rounding out for the landing flare. I do not recall this being as noticeable in MSFS 2020. The ballooning results in significant height gain. It appears that ground effect is much too strong for the aircraft.
I also notice that, in MSFS 2024, that there tends to be a loss of lift (associated with the inherent wind shift/velocity decrease below 300') that seems to be exaggerated. All combined, they make things a bit difficult to land the F28 in MSFS 2024.
I made sure that control settings were all linear and that there were no null zones.
I can't say that I notice anything else when I manually fly the aircraft.
Is anyone else experiencing this same effect. Any suggestion on how to address it?
Thanks,
Rich Boll