Uncoordinated flight. Bug?
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I have noticed that with the latest update (msfs2020) that both the arrow and the warrior are flying uncoordinated when turning even though the bank angle is steady, meaning I have to constantly apply rudder even after the roll. I'm no pilot, but I assume it isn't supposed to behave like this (?). Have not seen this kind of behaviour in any other aircraft. It was not like this before the update.
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Thanks for reporting this, and apologies for the delay in getting back to you. I've been in touch with our flight model developer, and it appears that the core behaviour here is a long-standing bug in the simulator's flight model dating back to pre-MSFS days. It's as if the sim links the bubble in the gauge to bank rather than yaw. If you were to look outside of the aircraft at the time of this behaviour occurring, then the aircraft would likely not be slipping, and no rudder input would be required. It's just the indication that would be incorrect.
There are methods in the flight model that can "fix" this, but it is possible that some of the recent improvements to other areas of the flight model have reintroduced this behaviour a little bit.
The flight model is all a bit of a balancing act, making sure one improvement doesn't negatively impact something else, but we have logged this on our internal trackers as something to investigate again in a future update.
Mark - Just Flight