VR cockpit scaling seems odd
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First thing I noticed in VR was the overhead panel looks good, but the front panel and center console instruments seem oddly small in comparison. It’s almost as if there’s a FOV mismatch between the overhead panel and everything else. Kinda hard to explain; hopefully JF has a VR set to test on.
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Played around a bit more and it seems the default VR position is aligned with the captain’s chair fully back (aft). If you move the seat forward and try to line up your viewpoint with the closer seat position it makes it a bit better. I do find the UNS hard to read still because the fonts are small.
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I use the following modifications in the cameras.cfg:
For the Mk 1000 and 3000 0.4 ft forward:
[VIEWS]
;eyepoint = 28.68, -1.50, 4.95
eyepoint = 29.08, -1.50, 4.95For the Mk 2000 and 4000 0.3 ft forward:
[VIEWS]
;eyepoint = 33.8, -1.50, 4.95
eyepoint = 34,1, -1.50, 4.95 -
Just a warning - doing this will change the datum point for all the camera views, so the preset views for the FMS, the glareshield etc. will be moved forward by the same amount. So your FMS view will end up looking closely at the trim wheels!
If you want to jog the pilot views forward a bit so they line up with the 'head position' when the seats are slid forward, you need to go further down the cameras.cfg to the Camera Definition section and find the "Pilot" and "Copilot" sections.
Then find the initialXyz line and change the last digit from 0.10 to something between 0.15 and 0.18, depending on your preference.
That will move the default pilot/copilot views without disturbing the other presets.