Engine sounds should fade/LPF with TAS/Alt
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Hi there,
Congrats on the latest update - it’s truly a wonderful simulation and one of my most enjoyed products.
However, there’s one thing that still bugs me about the sounds (which on the whole are excellent), and it’s been like this since initial release.
The engine sounds should have a low pass filter applied as TAS and altitude increases. This phenomenon is due to the lower air density causing sound to not be transmitted, and means that high frequencies (eg the buzz saw and whine) are not audible at cruise levels/high TAS.
In theory, you should just hear wind rushing over the nose and fuselage and a bassy rumble of low frequencies from the engines, transmitted through the fuselage.
Appreciate your thoughts :-)
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Thank you for reporting this. I believe we did include some improvements to this area in a previous update to the 146, but we can take another look into this. I've logged this feedback on our internal bugs/feature request tracker for our sound developer to take a look into.
Mark - Just Flight
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Thanks @Mark ! Definitely intended as constructive feedback, as it’s one of the better sound sets out there for MSFS overall. For reference, typically the cutoff frequency for the LPF would start around the acceleration point at 10k ft, and slowly decrease (to around 100hz @12db/oct, as an estimate) up to around 20000ft as the TAS increases.