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Fs traffic xbox

Scheduled Pinned Locked Moved FS Traffic
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  • L Offline
    L Offline
    lj9706
    wrote on last edited by
    #44

    why not release it to a few people and see what they say and how they work around it

    DerekD 1 Reply Last reply
    0
    • L lj9706

      I think this situation really shows how Xbox users are being overlooked. It’s been almost 3.5 years since this was first mentioned, and we still don’t have a clear, direct answer. If this is not going to work on Xbox, then please just tell us honestly. It would be far better to hear that directly than to keep getting vague updates. At least then we can stop asking and move on, because right now the constant uncertainty is frustrating for everyone.
      A lot of us are just as frustrated as you probably are, but from the outside it really feels like things are being dragged out without a clear plan.
      What’s also difficult to understand is the technical side of it. From what we’ve seen, even lower-end PCs don’t take a huge FPS hit with this. There are plenty of videos and reviews showing that. So why can’t there at least be some kind of scaled-down version for Xbox, like you often see with other features? Even 50–75% aircraft traffic would be a massive improvement. We’re not asking for 200% traffic or ultra-detailed 4K models — we understand the limitations of the Xbox Series S and Xbox Series X.
      All we really want is something better than what we currently have — which, is very low-quality grade 1 drawn temu sold placeholder aircraft. This system is supposed to replace that, so even a simplified version would still be a big step forward.
      Right now, it honestly feels like Just Flight doesn’t want to commit to a proper plan for Xbox. Maybe that’s not the case, but that’s how it comes across. Because at the end of the day, most things can be made to work in some form — it depends on how much effort and priority is given to it.
      At the moment, it feels like overpromising and underdelivering, which is disappointing. And like many others, I’m really frustrated with Asobo Studio and everyone involved for not going the extra mile here.
      What we’re really asking for is clarity, honesty, and some kind of realistic solution — even if it’s not perfect. we just want better traffic in the sim, trust me people will pay just to have something good for a change

      DerekD Online
      DerekD Online
      Derek
      JF Staff
      wrote on last edited by
      #45

      @lj9706 said in Fs traffic xbox:

      If this is not going to work on Xbox, then please just tell us honestly.

      I think I have been pretty clear and honest with my explanation above. We are unable to get the software to work satisfactorily with the XBox S. Various updates to the game have promised improvements in this area, but, so far, no joy.
      There is a huge commercial incentive for us to make our best-selling title work on console. As you say, most things can indeed be made to work, but the compromise to quality required has, so far, has been unacceptable to us. We have been developing and publishing the Traffic series for nearly a quarter of a century and it is disappointing to be unable to deliver a satisfactory version for console. In terms of going the extra mile we have spent (wasted?) a lot of time on this aspect of the project and it is frustrating to be unable to deliver a version that adds a realistic set of air traffic to MSFS.
      However, as MSFS is not 'static' and new updates are released, we will continue to test each new update and see if there is a resolution to the situation.

      R 1 Reply Last reply
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      • L lj9706

        why not release it to a few people and see what they say and how they work around it

        DerekD Online
        DerekD Online
        Derek
        JF Staff
        wrote on last edited by
        #46

        @lj9706

        It is impossible to release an X-Box title without it going live on sale via MarketPlace. We are able to test in a secure beta environment and, so far, the results have been unacceptable to us and our independent testers.

        L 1 Reply Last reply
        0
        • DerekD Derek

          @lj9706

          It is impossible to release an X-Box title without it going live on sale via MarketPlace. We are able to test in a secure beta environment and, so far, the results have been unacceptable to us and our independent testers.

          L Offline
          L Offline
          lj9706
          wrote on last edited by
          #47

          @Derek thanks I hope you guys are adding pressure to asobo as well, because if they stuck to only the PC we wouldn't have sit in this mess in the first place. its not our fault nor yours that they cant deliver a proper optimised game. looks like adobo has a reputation with bad titles on consoles, I wish I could tell them that directly

          have a good day further yeah!

          DerekD 1 Reply Last reply
          0
          • L lj9706

            @Derek thanks I hope you guys are adding pressure to asobo as well, because if they stuck to only the PC we wouldn't have sit in this mess in the first place. its not our fault nor yours that they cant deliver a proper optimised game. looks like adobo has a reputation with bad titles on consoles, I wish I could tell them that directly

            have a good day further yeah!

            DerekD Online
            DerekD Online
            Derek
            JF Staff
            wrote on last edited by Derek
            #48

            @lj9706

            I think the pressure needs to be on to release a new generation of consoles, but, I suspect that would come with its own drawbacks...

            1 Reply Last reply
            0
            • DerekD Derek

              @lj9706 said in Fs traffic xbox:

              If this is not going to work on Xbox, then please just tell us honestly.

              I think I have been pretty clear and honest with my explanation above. We are unable to get the software to work satisfactorily with the XBox S. Various updates to the game have promised improvements in this area, but, so far, no joy.
              There is a huge commercial incentive for us to make our best-selling title work on console. As you say, most things can indeed be made to work, but the compromise to quality required has, so far, has been unacceptable to us. We have been developing and publishing the Traffic series for nearly a quarter of a century and it is disappointing to be unable to deliver a satisfactory version for console. In terms of going the extra mile we have spent (wasted?) a lot of time on this aspect of the project and it is frustrating to be unable to deliver a version that adds a realistic set of air traffic to MSFS.
              However, as MSFS is not 'static' and new updates are released, we will continue to test each new update and see if there is a resolution to the situation.

              R Offline
              R Offline
              ricmac024
              wrote last edited by ricmac024
              #49

              @Derek said in Fs traffic xbox:

              We are unable to get the software to work satisfactorily with the XBox S.

              I assume this is referring to MSFS2024 now? Just looking to clarify given that when this thread kicked off 2024 was but a twinkle in Asobo’s eye

              DerekD 1 Reply Last reply
              0
              • R ricmac024

                @Derek said in Fs traffic xbox:

                We are unable to get the software to work satisfactorily with the XBox S.

                I assume this is referring to MSFS2024 now? Just looking to clarify given that when this thread kicked off 2024 was but a twinkle in Asobo’s eye

                DerekD Online
                DerekD Online
                Derek
                JF Staff
                wrote last edited by
                #50

                @ricmac024

                You assume correctly. The iteration of the game is not really that relevant - it's the console performance that is the issue. We have tried with 2024 but no significant difference AFAIK.

                R 1 Reply Last reply
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                • DerekD Derek

                  @ricmac024

                  You assume correctly. The iteration of the game is not really that relevant - it's the console performance that is the issue. We have tried with 2024 but no significant difference AFAIK.

                  R Offline
                  R Offline
                  ricmac024
                  wrote last edited by
                  #51

                  @Derek - curious stuff! I found that with resource heavy aircraft there was a marked difference in performance between MSFS2020 and MSFS2024 with regards to the Series S, less noticeably so with the Series X. I am very aware though that that’s very much anecdotal, while you guys will have access to telemetry with hard numbers.

                  Hopefully something works out some time, and thanks for being so engaging, it’s really appreciated

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                  • KAPA FlyerK Offline
                    KAPA FlyerK Offline
                    KAPA Flyer
                    wrote last edited by KAPA Flyer
                    #52
                    This post is deleted!
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                    • KAPA FlyerK Offline
                      KAPA FlyerK Offline
                      KAPA Flyer
                      wrote last edited by
                      #53

                      My post was deleted?

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