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Fs traffic xbox

Scheduled Pinned Locked Moved FS Traffic
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  • A Offline
    A Offline
    Aaymeric___
    wrote on last edited by
    #41

    This is quite an old thread but wondered if we can get any update on progress with getting FS traffic for Xbox please?

    DerekD 1 Reply Last reply
    0
    • A Aaymeric___

      This is quite an old thread but wondered if we can get any update on progress with getting FS traffic for Xbox please?

      DerekD Offline
      DerekD Offline
      Derek
      JF Staff
      wrote on last edited by
      #42

      @Aaymeric___

      We have tried our best on this but, unfortunately, the XBox S is simply not up to the job at the moment. Never say never, and, as each new SU comes out, we take another look. The situation is pretty well summarised on this thread and, so far, there have been no significant changes.

      1 Reply Last reply
      1
      • L Offline
        L Offline
        lj9706
        wrote last edited by
        #43

        I think this situation really shows how Xbox users are being overlooked. It’s been almost 3.5 years since this was first mentioned, and we still don’t have a clear, direct answer. If this is not going to work on Xbox, then please just tell us honestly. It would be far better to hear that directly than to keep getting vague updates. At least then we can stop asking and move on, because right now the constant uncertainty is frustrating for everyone.
        A lot of us are just as frustrated as you probably are, but from the outside it really feels like things are being dragged out without a clear plan.
        What’s also difficult to understand is the technical side of it. From what we’ve seen, even lower-end PCs don’t take a huge FPS hit with this. There are plenty of videos and reviews showing that. So why can’t there at least be some kind of scaled-down version for Xbox, like you often see with other features? Even 50–75% aircraft traffic would be a massive improvement. We’re not asking for 200% traffic or ultra-detailed 4K models — we understand the limitations of the Xbox Series S and Xbox Series X.
        All we really want is something better than what we currently have — which, is very low-quality grade 1 drawn temu sold placeholder aircraft. This system is supposed to replace that, so even a simplified version would still be a big step forward.
        Right now, it honestly feels like Just Flight doesn’t want to commit to a proper plan for Xbox. Maybe that’s not the case, but that’s how it comes across. Because at the end of the day, most things can be made to work in some form — it depends on how much effort and priority is given to it.
        At the moment, it feels like overpromising and underdelivering, which is disappointing. And like many others, I’m really frustrated with Asobo Studio and everyone involved for not going the extra mile here.
        What we’re really asking for is clarity, honesty, and some kind of realistic solution — even if it’s not perfect. we just want better traffic in the sim, trust me people will pay just to have something good for a change

        DerekD 1 Reply Last reply
        0
        • L Offline
          L Offline
          lj9706
          wrote last edited by
          #44

          why not release it to a few people and see what they say and how they work around it

          DerekD 1 Reply Last reply
          0
          • L lj9706

            I think this situation really shows how Xbox users are being overlooked. It’s been almost 3.5 years since this was first mentioned, and we still don’t have a clear, direct answer. If this is not going to work on Xbox, then please just tell us honestly. It would be far better to hear that directly than to keep getting vague updates. At least then we can stop asking and move on, because right now the constant uncertainty is frustrating for everyone.
            A lot of us are just as frustrated as you probably are, but from the outside it really feels like things are being dragged out without a clear plan.
            What’s also difficult to understand is the technical side of it. From what we’ve seen, even lower-end PCs don’t take a huge FPS hit with this. There are plenty of videos and reviews showing that. So why can’t there at least be some kind of scaled-down version for Xbox, like you often see with other features? Even 50–75% aircraft traffic would be a massive improvement. We’re not asking for 200% traffic or ultra-detailed 4K models — we understand the limitations of the Xbox Series S and Xbox Series X.
            All we really want is something better than what we currently have — which, is very low-quality grade 1 drawn temu sold placeholder aircraft. This system is supposed to replace that, so even a simplified version would still be a big step forward.
            Right now, it honestly feels like Just Flight doesn’t want to commit to a proper plan for Xbox. Maybe that’s not the case, but that’s how it comes across. Because at the end of the day, most things can be made to work in some form — it depends on how much effort and priority is given to it.
            At the moment, it feels like overpromising and underdelivering, which is disappointing. And like many others, I’m really frustrated with Asobo Studio and everyone involved for not going the extra mile here.
            What we’re really asking for is clarity, honesty, and some kind of realistic solution — even if it’s not perfect. we just want better traffic in the sim, trust me people will pay just to have something good for a change

            DerekD Offline
            DerekD Offline
            Derek
            JF Staff
            wrote last edited by
            #45

            @lj9706 said in Fs traffic xbox:

            If this is not going to work on Xbox, then please just tell us honestly.

            I think I have been pretty clear and honest with my explanation above. We are unable to get the software to work satisfactorily with the XBox S. Various updates to the game have promised improvements in this area, but, so far, no joy.
            There is a huge commercial incentive for us to make our best-selling title work on console. As you say, most things can indeed be made to work, but the compromise to quality required has, so far, has been unacceptable to us. We have been developing and publishing the Traffic series for nearly a quarter of a century and it is disappointing to be unable to deliver a satisfactory version for console. In terms of going the extra mile we have spent (wasted?) a lot of time on this aspect of the project and it is frustrating to be unable to deliver a version that adds a realistic set of air traffic to MSFS.
            However, as MSFS is not 'static' and new updates are released, we will continue to test each new update and see if there is a resolution to the situation.

            R 1 Reply Last reply
            0
            • L lj9706

              why not release it to a few people and see what they say and how they work around it

              DerekD Offline
              DerekD Offline
              Derek
              JF Staff
              wrote last edited by
              #46

              @lj9706

              It is impossible to release an X-Box title without it going live on sale via MarketPlace. We are able to test in a secure beta environment and, so far, the results have been unacceptable to us and our independent testers.

              L 1 Reply Last reply
              0
              • DerekD Derek

                @lj9706

                It is impossible to release an X-Box title without it going live on sale via MarketPlace. We are able to test in a secure beta environment and, so far, the results have been unacceptable to us and our independent testers.

                L Offline
                L Offline
                lj9706
                wrote last edited by
                #47

                @Derek thanks I hope you guys are adding pressure to asobo as well, because if they stuck to only the PC we wouldn't have sit in this mess in the first place. its not our fault nor yours that they cant deliver a proper optimised game. looks like adobo has a reputation with bad titles on consoles, I wish I could tell them that directly

                have a good day further yeah!

                DerekD 1 Reply Last reply
                0
                • L lj9706

                  @Derek thanks I hope you guys are adding pressure to asobo as well, because if they stuck to only the PC we wouldn't have sit in this mess in the first place. its not our fault nor yours that they cant deliver a proper optimised game. looks like adobo has a reputation with bad titles on consoles, I wish I could tell them that directly

                  have a good day further yeah!

                  DerekD Offline
                  DerekD Offline
                  Derek
                  JF Staff
                  wrote last edited by Derek
                  #48

                  @lj9706

                  I think the pressure needs to be on to release a new generation of consoles, but, I suspect that would come with its own drawbacks...

                  1 Reply Last reply
                  0
                  • DerekD Derek

                    @lj9706 said in Fs traffic xbox:

                    If this is not going to work on Xbox, then please just tell us honestly.

                    I think I have been pretty clear and honest with my explanation above. We are unable to get the software to work satisfactorily with the XBox S. Various updates to the game have promised improvements in this area, but, so far, no joy.
                    There is a huge commercial incentive for us to make our best-selling title work on console. As you say, most things can indeed be made to work, but the compromise to quality required has, so far, has been unacceptable to us. We have been developing and publishing the Traffic series for nearly a quarter of a century and it is disappointing to be unable to deliver a satisfactory version for console. In terms of going the extra mile we have spent (wasted?) a lot of time on this aspect of the project and it is frustrating to be unable to deliver a version that adds a realistic set of air traffic to MSFS.
                    However, as MSFS is not 'static' and new updates are released, we will continue to test each new update and see if there is a resolution to the situation.

                    R Online
                    R Online
                    ricmac024
                    wrote last edited by ricmac024
                    #49

                    @Derek said in Fs traffic xbox:

                    We are unable to get the software to work satisfactorily with the XBox S.

                    I assume this is referring to MSFS2024 now? Just looking to clarify given that when this thread kicked off 2024 was but a twinkle in Asobo’s eye

                    DerekD 1 Reply Last reply
                    0
                    • R ricmac024

                      @Derek said in Fs traffic xbox:

                      We are unable to get the software to work satisfactorily with the XBox S.

                      I assume this is referring to MSFS2024 now? Just looking to clarify given that when this thread kicked off 2024 was but a twinkle in Asobo’s eye

                      DerekD Offline
                      DerekD Offline
                      Derek
                      JF Staff
                      wrote last edited by
                      #50

                      @ricmac024

                      You assume correctly. The iteration of the game is not really that relevant - it's the console performance that is the issue. We have tried with 2024 but no significant difference AFAIK.

                      R 1 Reply Last reply
                      0
                      • DerekD Derek

                        @ricmac024

                        You assume correctly. The iteration of the game is not really that relevant - it's the console performance that is the issue. We have tried with 2024 but no significant difference AFAIK.

                        R Online
                        R Online
                        ricmac024
                        wrote last edited by
                        #51

                        @Derek - curious stuff! I found that with resource heavy aircraft there was a marked difference in performance between MSFS2020 and MSFS2024 with regards to the Series S, less noticeably so with the Series X. I am very aware though that that’s very much anecdotal, while you guys will have access to telemetry with hard numbers.

                        Hopefully something works out some time, and thanks for being so engaging, it’s really appreciated

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