A night lighting suggestion
-
Let me start by saying that I absolutely love the Fokker 28. It's a brilliant little plane with a unique character. Best of all, it has all the feel and systems of a classic airliner but is very easily managed by a single pilot.
My only real issue with it (besides state saving not currently working) is that there are a few instrument elements that are extremely hard to see at night. When flying with just the gauge lighting on at night, the flight director on the ADI and heading bug on the HSI are nearly impossible to see. The yellow speed bug on the ASI all but vanishes too. There are a few other parts that become very difficult to see as well but those are the main ones that give me issues.
It would be a welcomed improvement if a way could be found to make those more visible under those conditions since that's usually the lighting used for the most critical phases of flight. Besides that, it's really hard to find fault with this plane and I really do adore it.
-
@eyaen state saving works since the last update. You can download it in your profile if you haven't done it yet :) (I'm not a Just flight team member).
I second this lighting issue too. However, I'm not sure that the speedbugs were illuminated in real life. I usually turn on the light white knob just for adjusting them and then turn light off.
-
Visibility is a real issue for me. As mentioned in another thread, I wish that the analogue instruments could pop out like CRTs then I could resize to suit.
I am currently using a 737 FIP gauge which is unrealistic but means I can read the airspeed easily. I'd even settle for the whole 6-pack as a unit which could be dragged to 2nd screen.
There is def an opportunity for some devs to provide external instruments running on a separate piece of code which reads and displays simconnect/lvars.
-
@celti The white speed bugs almost certainly wouldn't be illuminated being on the outside of the gauge. I'd expect that the yellow one (the one that drives the fast/slow indicator) would be somewhat illuminated though. Maybe the fact that all of the elements I mentioned are yellow has something to do with it? The flight director is the biggest issue for me.
As far as I'm aware I'm using the latest update and hot fixes but I will double check to be sure. My aircraft keeps reverting back to how I left it several flights ago no matter what I do.
@b3lt3r The instruments do appear rather small from the default view point. My feeling is that's just down to the geometry of the cockpit. I use TrackIR so I'm able to lean in when I need to see more detail so I've not been terribly bothered by it personally, though I can certainly see how it could be a real issue though.
-
I have a minor gripe. Like super ridiculously minor. The cabin should have some lighting at night. Something lighting it up. I would expect the overhead aisle lighting to be on ever at night except for loading and unloading. The passenger lights or some floor lights should be on in the air so there is some light back there. Walking into a pitch black cabin on night flights is odd to say the least
-
I put in a ticket on day 1 about the gauge lighting, I totally agree. The flight director, though I'm sure accurately sized, is nearly impossible for me to see and follow on a 27" monitor day or night, but especially at night that pale yellow blends in and disappears. I'd love it if there was an option for a less realistic but more visible larger flight director with a color that pops out more.
The heading bug disappearing when the lights are off is also a big issue.
I also find myself wondering if the annunciator light bright/dim switches should be dimming more annunciator lights than it does.
-
@eyaen At the beginning, I placed my camera close to the glareshield and zoomed out but finally, I found it easier to read instruments to go back and zoom in. You have less speed feeling but you can read instruments easily. I also noticed that in most real F28s, the artifical horizon is bigger that what we got in the sim. That might have to do with it.
The other thing is that the glareshield is bigger/thicker than in the real plane and thus, it makes the instrument lower from the pilot's eye. This is definitely a 3D modeling issue that couldn't be resolved that easily, I guess. Here's a comparison between the real and sim.
Then you have to get your head higher and farther from the instruments and it's more difficult to read, especially in 1920/1080 resolution at night :upside-down_face: