"Traffic zapper"
-
Back in P3D, FSUIPC had a "traffic zapper" that could be configured in different ways to "zap" (erase) individual AI aircraft, for example blocking the rwy you're about to land or if they suddenly appear on final behind/infront of you etc...
Right now in those cases, I'll have to bring up the menu, remove ALL traffic and re-initialte all traffic again, which is rather inconvenient.
Would it be possible to implement some sort of "zapper" that removes AI traffic by assignable key/button-press within a certain radius or something?
BR