No traffic at arrival airport
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I’ve just read something very interesting in the manual.
The Time Before Departure Value (Mins) option controls how long before departure an aircraft will occupy a gate. For example, with this set to 90 minutes, starting a flight at 10am will load in every aircraft that is due to depart from that airport until 11:30am, after which time there will be no further departures. A higher setting here will result in busier airports but may negatively impact performance.
This is saying to me that if I spawn in at an airport at 1000, with my TBDv set to 90 minutes, then every aircraft due to depart between 1000 and 1130 will spawn in. But once those aircraft have departed that’s it. You’ll get no more aircraft spawning in. Effectively your departure airport will empty.
But what about in-coming aircraft? How does the TBDv affect them? After a certain period of time will landings also cease to occur? When do aircraft at my destination spawn in? At the same time as those at my departure airport? If so, and my journey is longer than 90 minutes, can I expect all the aircraft at my destination to have departed before I get there, leaving me with an empty destination airport?
Wow, my head hurts! 😔
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@elpix said in No traffic at arrival airport:
@bpfonteyn and also I dont get the "traffic density setting" in the in-game panel... what is 100% ? percent of what ? how can it be 200% ?
I believe that determines how much traffic spawns in. For example, if you spawn in at ESSA and your Time to Departure value (set in the external Traffic Control Centre programme) is set two 120 minutes, then 100% of the aircraft due to depart in that time will spawn in. However, if you set that traffic density slider to 50%, only half of the aircraft due to depart will spawn in.
Effectively, anything less than 100% will reduce the amount of traffic you’ll see. It’s designed to help those with PCs who may not be powerful enough to play smoothly with all traffic present.
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@elpix said in No traffic at arrival airport:
@bpfonteyn but in that case, what does 200% mean ? How can you spawn 200% of the scheduled aircraft ? Maybe this setting only applies to cruising traffic ?
Interesting. Yes, perhaps it only applies to aircraft generated around you enroute.
I’m sure JF can shed some light on this.
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@cadum
Well, tried with just FSLTL, works better but FPS was lower.Then tried AI Air Traffic setting, using non generic AI aircraft setting.
Got much better traffic and only one Osobo Generic upon arrival at KDCA.
I could be happy just flying with AI Traffic on....if I could determine how to eliminate all the Osobo pointed nose airliners?
Is it possible to just move those out of their directory....into a temp directory....and I wonder if I did that would the sim then just select the next available models....for example Just Flight FS Traffic and/or FSLTL Models?
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Same issue with me, Since the update I cannot see traffic at the arrival airports.
I'm at a complete loss on what to do next -
Sorry to say that I have the same issue, no traffic upon arrival. I have a lot of 3rd party airports bought at the Marketplace. Could that be an issue?
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as a step by step guide on what i'm doing and not seeing any traffic at arrival
- using GSX pro , in traffic control/aircraft manager/ground services/ all turned off, ie unchecked
- created flight plan through simbrief EDDF to EGLL, imported it to FS
- started FS and loaded flight plan EDDF to EGLL
- Aircraft was std A320
- set myself at gate at EDDF plenty of Aircraft showing nicely, also taxing and Landing
- I selected FS tool and ICAO on start did not show ICAO for EGLL, but after about 20 secs up it popped, and i pressed the confirm button.
Traffic was showing 100% so it was active
Note here - when I select FS tool another time, EGLL does not immediately come up, I needed to wait a couple of secs.
Took off and flew and landed,
no traffic at EGLL nothing
I did enter EGLL in destination and pressed confirm,
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Same here. Nothing. Did short 15 min flight from KSRQ to KTPA. Ok traffic at departure and nothing at arrival. Put in KTPA and tapped confirm at FS Traffic in panel. This obviously is a very wide problem with multiple users over a wide range of airports.
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@lightflight10 said in No traffic at arrival airport:
Sorry to say that I have the same issue, no traffic upon arrival. I have a lot of 3rd party airports bought at the Marketplace. Could that be an issue?
Have you tried going to airports that are not third-party? That would have given you the answer to that one.
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Just did the following flight:
EGLL-ESSB
Time Before Departure value (TBDv): 120 minutes
Flight Planning Method: Native MSFS planner using High Altitude Airways
Flight Time: 3hrs 3 minsPlenty of departures and arrivals at EGLL.
No ATC chatter/AI aircraft enroute
ESSB empty upon landing.
Looking at the JF Traffic Control Centre ESSB is in the database and has plenty of incoming/outgoing flights on a Sunday
Again, I find myself wondering if the empty airports on arrival is linked to the TBDv. As I said, mine is set to 120 minutes. I know that when I spawn into my departure airport all the aircraft due to depart in the next 120 minutes spawn in with me. I also know, from the manual, that once those aircraft have departed, no more will spawn in. So, if I hung around at my departure airport for more than two hours, I'd eventually see the airport empty, at least of due to depart aircraft.
I wonder if the arrival airport's aircraft spawn in at the same time as my departure airport's aircraft spawn in. Obviously not physically, as it were, but in the programme's memory. But because my flight time was 3 hours, one hour over the 120 minute TBDv, have all those aircraft departed from my destination airport before I arrive?
Could that account for the empty arrival airports? I am going to test this by flying the same flight plan, but extending my TBDv to 240 minutes.
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@jvortiz56 said in No traffic at arrival airport:
...all showing flight plans of EGSS-LEVC.
From what I have seen mentioned elsewhere, these flights show up around you know matter where you are in the world. Apparently there are placeholder flights. I am not quite sure what that means though. :beaming_face_with_smiling_eyes:
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Just download FSLTL latest installer....which now gives you the option to have FS Traffic models take priority...I also set it up to eliminate generics and blank liveries.
On my test flight from KIAD to Regan National, I got plenty of traffic on ground and airborne with aircraft on arrival, on ground, landing and taking off.
Using the 4k Models for FS Traffic....I got close to 30 FPS the whole time.
Not bad.....and at least an effective temporary solution to the Osobo technique of On line traffic....admit that Generic Osobo gives higher frame rates.
Advantage of using FSLTL injector is that it removes all the Osobo pointy aircraft....for AI controlled real time flight.
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@cadum
Also, redid the same flight, but this time I removed the base models from FSLTL from my community folder.Noticed...a gain in FPS overall about 10 FPS during the flight.
So...right now for me....disabling FS Traffic but using its models with FSLTL seems to be the best option for a fine on line AI injected experience, with lots of traffic, and arrival and departures from the destination airport.
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I did two flights this weekend (1,5 hours and 3 hours), and on both flights there was no traffic at the arrival airports. In both cases I have entered and confirmed the arrival ICAO at the in game FsTraffic window.
While cruising I have observed several aircraft (contrails). But there was no communication on ATC.
I hope this problem will be fixed in the future.
Patric