Feature Requests
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Is there a preset list of upcoming models/liveries JustFlight plans on developing and an Estimated Time of Release for them?
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@bpfonteyn I did not use FS traffic in my FSX days but if it supported GA there is hope Justflight will implement it at one time.
FS Traffic has a lot of freeware competition right now which is good but where it really could have an edge over these is GA. Especially since lots of simmers fly GA regularly if not mostly, the lack of believable GA traffic is very noticable. -
XBOX version please!!!
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@monkeypants I doubt that's an option since FS Traffic relies on an external traffic injector.
Just the models and liveries could be added in the MS Marketplace to use with the built-in traffic module. -
@monkeypants But these are BGL based, as is the default offline traffic.
Probably a BGL with static flightplans could be generated and used instead of the current "traffic injectors' that AIG, FSLTL and FS Traffic are using but it wouldn't be as flexible as these injectors.
it would have the advantage of being simpler for the end user (nothing to configure) and still create believable traffic in the virtual skies. -
@allard
We don't use an external injector for generating traffic with FS Traffic. Everything is done "internally" via the traffic module and supporting files. There is a element of control via the Traffic Control Centre(TCC), but that is primarily for adjusting static elements such as the flight plan data and various other options that are loaded by the module at the start of a flight.
Generating realistic traffic without an external injector certainly has its challenges, but it was an important goal considering what we knew about the requirements and limitations of being able to deliver everything via the official Package system.
As such we'd very much like for a version of FS Traffic to appear on both the PC & Xbox Marketplace at some point. -
@monkeypants said in Feature Requests:
Is there a preset list of upcoming models/liveries JustFlight plans on developing and an Estimated Time of Release for them?
This is the list of aircraft that we are currently working on:
737Max 7, 8 & 9, 757-200, 757-300, 767-300, A350-1000.
I can't confirm the livery list yet, but obviously we'll be covering as many operators as possible, and all of that will be included along with some other content as part of a free upgrade.
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@rich said in Feature Requests:
@allard
We don't use an external injector for generating traffic with FS Traffic. Everything is done "internally" via the traffic module and supporting files.I stand corrected. Thanks for the clarification and thank you for taking on this challenge.
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After 1.0.3, I must report that ICAO destination code still takes forever to appear in the in-game panel when we open it.
But I think anyway we should not have to open and confirm our destination in this panel since the information is already available and we too often forget this step which leads to arrival at empty airports and is very frustrating.
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@truelz said in Feature Requests:
I would really love it if there were some way to export/import custom airlines and their associated flight plans/schedules. Right now it can be a bit of a hassel doing it manually when updating FS Traffic.
Hi,
For sure. That's something we want to address asap.@bpfonteyn said in Feature Requests:
Currently it seems to take me 10-15 seconds.
The menu runs its checks every 10 seconds. This value can be adjusted so that it checks more often, but that can come with a performance impact.
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Could the VATSIM .vmr file be moved from the main installer file to the Fleet installer file? I don't use the AI traffic at all and only install the Fleet each time it updates so it I'd prefer not to have to install the main injector software just to get the file then uninstall it again (or provide a separate copy of the VMR on here perhaps)?
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I have previously used FSLTL and was happy with it for parked aircraft and en route aircraft. Where it was found wanting was AI traffic moving around the airport, takeoffs and landings. I have now bought FSTraffic and have the following comments to make:
Pros:
- Planes AI moving around the airports is superb as are landings and takeoffs
- Plane models are terrific
- There is no separate program to set running off-sim to make it work
Cons:
- The necessity to have to exit and reload the sim if you want to change your departure airport and see aircraft (BIG CON)
- If you need to divert then no aircraft at alternate airport
- Unlike FSLTL FSTraffic seems to have many conflicts with third party add-ons. I frequently experience CTD and in one instance a complete reboot of the pc.
Feature requests:
- Cargo aircraft
- GA traffic including bizjets
- Faster pushbacks after spawning in
- AI aircraft interacting with ATC
- Updating and patching via Traffic Control Centre rather than having to visit website.
At the moment FSLTL is a far more stable product however if FSTraffic can sort out the fundimental issues plaguing it then it should become the gold standard.