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  5. DC Designs AV-8B - stores not loading/unloading properly - missing engine/pitot covers

DC Designs AV-8B - stores not loading/unloading properly - missing engine/pitot covers

Scheduled Pinned Locked Moved DC Designs (F-14, F-15, F-16 etc)
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  • DreamsofwingsD Offline
    DreamsofwingsD Offline
    Dreamsofwings
    wrote on last edited by
    #1

    Having a couple of issues with a new download 0.3.0 today.

    1. no pitot heat or engine intake covers when starting at a parking spot.
    2. The ability to add/remove stores seems to be broken. eg I have added two Mavericks. When I reset the weight to 0 to remove them it works on one side but on the other it seems to be permanently fixed and when I go back to the weight and balance screen the weight of the missile is back after I set 0 OR I get 5lbs displayed in every weight slot including fuel.

    Can anyone possibly advise? Not flown it yet as I am stuck at this point.

    Warbird, GA & helicopter simpilot Dreamsofwings You Tube Channel https://www.youtube.com/c/Dreamsofwings

    DC1973D 1 Reply Last reply
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    • DreamsofwingsD Dreamsofwings

      Having a couple of issues with a new download 0.3.0 today.

      1. no pitot heat or engine intake covers when starting at a parking spot.
      2. The ability to add/remove stores seems to be broken. eg I have added two Mavericks. When I reset the weight to 0 to remove them it works on one side but on the other it seems to be permanently fixed and when I go back to the weight and balance screen the weight of the missile is back after I set 0 OR I get 5lbs displayed in every weight slot including fuel.

      Can anyone possibly advise? Not flown it yet as I am stuck at this point.

      DC1973D Offline
      DC1973D Offline
      DC1973
      wrote on last edited by
      #2

      @dreamsofwings Hi there, sorry to hear you're having trouble. I also see this bug myself sometimes. When I add a little weight to one of the fuel tanks, it then shows all of them. I don't know of the cause but I believe it to be something to do with MSFS currently having no less than 3 different fuel systems, so the sim isn't sure which one is being used at any one time. The same goes for other payloads as a result, with the values changing depending on the condition of other station loads.

      If we figure out why this is, we'll either inform Asobo or fix it on the airplanes.

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