Nose wheel Steering Issue
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After the. Introduction of MSFS sim update 10 I found landings and take offs to be extremely difficult, especially as even light cross winds seemed to require very large rudder and aileron inputs to keep the aircraft on the runway, let alone the centreline. Sim update 11 seems to have partially resolved these issues, but the aircraft still seems oversensitive to rudder and nose wheel steering inputs. I believe one problem could be a result of having the steering tiller connected to the rudder controls. In the real aircraft the separate steering tiller would only be used up until around 60 kts at which point rudder effectiveness would take over. In the Sim having the rudder and nose wheel steering interconnected means that at increased speeds, on take off and landing, the nose wheel steering is still operating, rather too efficiently and causing the aircraft to swerve violently. FSUIPC used to have a system where you could allocate nose wheel steering via a rudder control input, and the steering effect would reduce with increased airspeed. I don't believe this now works correctly with MSFS. Perhaps it would be possible for Just Flight to adjust their system so that the nose wheel steering effect reduces with increased airspeed.
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I have found the solution. After much testing FSUIPC does control the degree of nose wheel steering and allows you to alter the maximum speed that nose wheel steering will operate. So by setting the Max Steering Speed in FSUIPC to 60 kts the degree of steering gradually diminishes as the airspeed increases. I have also used FSUIPC to reduce the rudder sensitively and this seems to produce a much better and more controllable response. Like many of these settings it does seem to take some tweaking to produce the most satisfactory result. So I can recommend FSUIPC if anyone is thinking of purchasing it.