Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
Collapse
Just Flight Community Forum
  1. Home
  2. Just Flight
  3. MSFS Products
  4. KING AIR MSFS v1.1 New Build

KING AIR MSFS v1.1 New Build

Scheduled Pinned Locked Moved MSFS Products
15 Posts 9 Posters 1.9k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • V Offline
    V Offline
    Voice of Reason
    JF Staff
    wrote on last edited by
    #1

    All

    All owners of the Analog King Air - Today has been frustrating, the excellent update became unstable soon after release and we released a quick hotfix, that helped some bits but caused other issues, which you've been experiencing. Black Square, with help from volunteers have worked frantically for the past few hours to get things sorted. We think that's happened now so a new version has been uploaded and you should head to your account and redownload. The version is still numbered 0.1.1.

    Sorry for the inconvenience. Today was sent to test us, that's for sure. Here's a direct message from Nick at Black Square:

    SPECIAL THANKS TO JAYDEE AND NICOTINE70 – When v1.1 was released, there was a bug that would prevent the engines from starting. This was the result of an undocumented change to the engines.cfg file in SU11 Beta, which all the developers and testers of the Analog King Air just happened to be subscribed to. This allowed the bug to go unnoticed until release. As soon as the bug was reported, it took the hard work of my volunteers, and cooperation of many on the forums to find the error, and fix it. We are very sorry for this interruption in your enjoyment of the Analog King Air, and hope that you will now be able to enjoy the new v1.1 features and improved flight characteristics in this aircraft. Thank you all for your patience.

    B J M V 4 Replies Last reply
    0
    • V Voice of Reason

      All

      All owners of the Analog King Air - Today has been frustrating, the excellent update became unstable soon after release and we released a quick hotfix, that helped some bits but caused other issues, which you've been experiencing. Black Square, with help from volunteers have worked frantically for the past few hours to get things sorted. We think that's happened now so a new version has been uploaded and you should head to your account and redownload. The version is still numbered 0.1.1.

      Sorry for the inconvenience. Today was sent to test us, that's for sure. Here's a direct message from Nick at Black Square:

      SPECIAL THANKS TO JAYDEE AND NICOTINE70 – When v1.1 was released, there was a bug that would prevent the engines from starting. This was the result of an undocumented change to the engines.cfg file in SU11 Beta, which all the developers and testers of the Analog King Air just happened to be subscribed to. This allowed the bug to go unnoticed until release. As soon as the bug was reported, it took the hard work of my volunteers, and cooperation of many on the forums to find the error, and fix it. We are very sorry for this interruption in your enjoyment of the Analog King Air, and hope that you will now be able to enjoy the new v1.1 features and improved flight characteristics in this aircraft. Thank you all for your patience.

      B Offline
      B Offline
      Bentree 0
      wrote on last edited by
      #2

      @voice-of-reason Great...thanks for the hard work to solve this so quickly !

      1 Reply Last reply
      0
      • V Voice of Reason

        All

        All owners of the Analog King Air - Today has been frustrating, the excellent update became unstable soon after release and we released a quick hotfix, that helped some bits but caused other issues, which you've been experiencing. Black Square, with help from volunteers have worked frantically for the past few hours to get things sorted. We think that's happened now so a new version has been uploaded and you should head to your account and redownload. The version is still numbered 0.1.1.

        Sorry for the inconvenience. Today was sent to test us, that's for sure. Here's a direct message from Nick at Black Square:

        SPECIAL THANKS TO JAYDEE AND NICOTINE70 – When v1.1 was released, there was a bug that would prevent the engines from starting. This was the result of an undocumented change to the engines.cfg file in SU11 Beta, which all the developers and testers of the Analog King Air just happened to be subscribed to. This allowed the bug to go unnoticed until release. As soon as the bug was reported, it took the hard work of my volunteers, and cooperation of many on the forums to find the error, and fix it. We are very sorry for this interruption in your enjoyment of the Analog King Air, and hope that you will now be able to enjoy the new v1.1 features and improved flight characteristics in this aircraft. Thank you all for your patience.

        J Offline
        J Offline
        JetNoise
        wrote on last edited by
        #3

        @voice-of-reason Dont worry. Sometimes sh.t happens.

        Thank you for the hard work.

        I hope very much this airplane will get a lot of updates in the future.
        The KingAir from AFL is/was my favorite aircraft in XPlane and i was missing it a lot in MSFS.

        A better Soundpack ( i am aware of FTSim+) would be very much appreciated.
        Prop Animation could need a bit more love.

        Nevertheless, this rendition of the airplane is just very good (within SIM limits, oc).

        Oliver

        1 Reply Last reply
        0
        • V Voice of Reason

          All

          All owners of the Analog King Air - Today has been frustrating, the excellent update became unstable soon after release and we released a quick hotfix, that helped some bits but caused other issues, which you've been experiencing. Black Square, with help from volunteers have worked frantically for the past few hours to get things sorted. We think that's happened now so a new version has been uploaded and you should head to your account and redownload. The version is still numbered 0.1.1.

          Sorry for the inconvenience. Today was sent to test us, that's for sure. Here's a direct message from Nick at Black Square:

          SPECIAL THANKS TO JAYDEE AND NICOTINE70 – When v1.1 was released, there was a bug that would prevent the engines from starting. This was the result of an undocumented change to the engines.cfg file in SU11 Beta, which all the developers and testers of the Analog King Air just happened to be subscribed to. This allowed the bug to go unnoticed until release. As soon as the bug was reported, it took the hard work of my volunteers, and cooperation of many on the forums to find the error, and fix it. We are very sorry for this interruption in your enjoyment of the Analog King Air, and hope that you will now be able to enjoy the new v1.1 features and improved flight characteristics in this aircraft. Thank you all for your patience.

          M Offline
          M Offline
          Meg4Volt
          wrote on last edited by
          #4

          @voice-of-reason
          good morning,

          Yesterday I installed 0.1.1b and the propellers are rotating, perfect but I can't switch on the generator.

          At first, is it possible to charge the batteries? If I switch on the main bat so the aircraft goes alive and few seconds late it turn off and on and off and on. Only if I switch ext power,the power is stable.

          After this, i start one engine, doesn't matter left or right, I can't start the generators. I switch the left/right gen switch and for 1 sec the notification illuminate and comes back again. So I can't use the aircraft without ext power.

          Or did I something wrong? 🤔

          1 Reply Last reply
          0
          • V Voice of Reason

            All

            All owners of the Analog King Air - Today has been frustrating, the excellent update became unstable soon after release and we released a quick hotfix, that helped some bits but caused other issues, which you've been experiencing. Black Square, with help from volunteers have worked frantically for the past few hours to get things sorted. We think that's happened now so a new version has been uploaded and you should head to your account and redownload. The version is still numbered 0.1.1.

            Sorry for the inconvenience. Today was sent to test us, that's for sure. Here's a direct message from Nick at Black Square:

            SPECIAL THANKS TO JAYDEE AND NICOTINE70 – When v1.1 was released, there was a bug that would prevent the engines from starting. This was the result of an undocumented change to the engines.cfg file in SU11 Beta, which all the developers and testers of the Analog King Air just happened to be subscribed to. This allowed the bug to go unnoticed until release. As soon as the bug was reported, it took the hard work of my volunteers, and cooperation of many on the forums to find the error, and fix it. We are very sorry for this interruption in your enjoyment of the Analog King Air, and hope that you will now be able to enjoy the new v1.1 features and improved flight characteristics in this aircraft. Thank you all for your patience.

            V Offline
            V Offline
            Vinyl Rabbit
            wrote on last edited by Vinyl Rabbit
            #5

            @voice-of-reason Seems your devs need to cancel their plans for this weekend because the new build 1.1b doesn't work, the propellers still don't turn when I try to start the plane, lots of cool background whirs and clicks but no movement of the propellers on startup. I uninstalled the old version using both the installer and by removing it from the community folder, reinstalled the v 1.1b version multiple time and used the fix files from the installer. No joy.

            1 Reply Last reply
            0
            • V Offline
              V Offline
              Voice of Reason
              JF Staff
              wrote on last edited by
              #6

              The propellers should work fine in the latest version. It was uploaded around 7.30pm last night. I'd suggest getting that version if you haven't already. One thing to check though, the propellers don't start to spin until fuel is applied. An unfortunate side effect of yesterday's update, to be looked at. The developer has spent the weekend looking at and fixing other issues that have cropped up since the update, some strange undesired engine behaviour is present for us. Plan is to spend tomorrow fixing and testing and we'll issue a new build as soon as possible on Monday with a changelog. Sorry for the inconvenience.

              V 1 Reply Last reply
              0
              • V Voice of Reason

                The propellers should work fine in the latest version. It was uploaded around 7.30pm last night. I'd suggest getting that version if you haven't already. One thing to check though, the propellers don't start to spin until fuel is applied. An unfortunate side effect of yesterday's update, to be looked at. The developer has spent the weekend looking at and fixing other issues that have cropped up since the update, some strange undesired engine behaviour is present for us. Plan is to spend tomorrow fixing and testing and we'll issue a new build as soon as possible on Monday with a changelog. Sorry for the inconvenience.

                V Offline
                V Offline
                Vinyl Rabbit
                wrote on last edited by Vinyl Rabbit
                #7

                @voice-of-reason said in KING AIR MSFS v1.1 New Build:

                The propellers should work fine in the latest version. It was uploaded around 7.30pm last night. I'd suggest getting that version if you haven't already. One thing to check though, the propellers don't start to spin until fuel is applied. An unfortunate side effect of yesterday's update, to be looked at. The developer has spent the weekend looking at and fixing other issues that have cropped up since the update, some strange undesired engine behaviour is present for us. Plan is to spend tomorrow fixing and testing and we'll issue a new build as soon as possible on Monday with a changelog. Sorry for the inconvenience.

                Fuel in what way thru the throttle or the mixture ? I have the throttle set to idle and the mixture all the way back when I start the engines, for all the turbo prop engines in the sim if you have the mixture set to idle when you try to start the engines you will blow them up. thanks for the quick response. I reverted back to the 1.0 version to test if it might be my procedures that are causing the engines not to start but the engines start just fine in 1.0, I have the newest version 1.1b and the engines will not turn over still.

                1 Reply Last reply
                0
                • D Offline
                  D Offline
                  DylanGump
                  wrote on last edited by
                  #8

                  I'm having problems with the radios. I can't switch them out. I have the GTN 750 and the radar. Can't make any changes. Also, the plane continues to taxi too fast and requires a lot of braking. This plane has a history of this. I hope you guys can adjust this.

                  N 1 Reply Last reply
                  0
                  • D DylanGump

                    I'm having problems with the radios. I can't switch them out. I have the GTN 750 and the radar. Can't make any changes. Also, the plane continues to taxi too fast and requires a lot of braking. This plane has a history of this. I hope you guys can adjust this.

                    N Offline
                    N Offline
                    N38TM
                    wrote on last edited by
                    #9

                    @dylangump are you taxing with the condition levers in low idle.
                    Ive reverted to 1.0 and less issues.

                    D 1 Reply Last reply
                    0
                    • N N38TM

                      @dylangump are you taxing with the condition levers in low idle.
                      Ive reverted to 1.0 and less issues.

                      D Offline
                      D Offline
                      DylanGump
                      wrote on last edited by
                      #10

                      @n38tm Yes, at low idle. I think I'll wait for a new update instead of going back to 1.0.

                      1 Reply Last reply
                      0
                      • J Offline
                        J Offline
                        JetNoise
                        wrote on last edited by
                        #11

                        See also my post at

                        https://community.justflight.com/topic/3900/engine-performance-in-0-1-1b/7

                        JetNoise: ref no issue with speeding while taxiing ...

                        1 Reply Last reply
                        0
                        • Florida1146F Offline
                          Florida1146F Offline
                          Florida1146
                          wrote on last edited by Florida1146
                          #12

                          I just bought this mod, and it is finally the one I've been waiting for. I had the King Air from Flight1 for FSX that was one of the first study aircraft I really got into. Yours for MSFS has set a new standard, and this is probably among the best study A/C in the FS fleet right now.

                          However, I have a slight problem - I use the HC Bravo TQ, and for the life of me, I cannot get the condition levers to work at all. I use SPAD/Next to set my controls, and usually using the "mixture" commands, the condition levers work (on other A/C), but not on the KingAir. I also cannot get the Prop levers to go into Feather, nor the Throttles into Reverse.

                          It would be of great benefit if you could publish the bindings for these controls in your manual so we could program them into our controllers. Can you give me the answer on how to do these set-ups? I really hate using the mouse when I have the quadrant levers right in front of me.

                          Edit - Just found out that the Master Battery bind doesn't work, either.

                          Cheers on the great work - next: the Caravan.

                          -= Florida1146 =-

                          J 1 Reply Last reply
                          0
                          • Florida1146F Florida1146

                            I just bought this mod, and it is finally the one I've been waiting for. I had the King Air from Flight1 for FSX that was one of the first study aircraft I really got into. Yours for MSFS has set a new standard, and this is probably among the best study A/C in the FS fleet right now.

                            However, I have a slight problem - I use the HC Bravo TQ, and for the life of me, I cannot get the condition levers to work at all. I use SPAD/Next to set my controls, and usually using the "mixture" commands, the condition levers work (on other A/C), but not on the KingAir. I also cannot get the Prop levers to go into Feather, nor the Throttles into Reverse.

                            It would be of great benefit if you could publish the bindings for these controls in your manual so we could program them into our controllers. Can you give me the answer on how to do these set-ups? I really hate using the mouse when I have the quadrant levers right in front of me.

                            Edit - Just found out that the Master Battery bind doesn't work, either.

                            Cheers on the great work - next: the Caravan.

                            J Offline
                            J Offline
                            JetNoise
                            wrote on last edited by JetNoise
                            #13

                            @florida1146
                            In short:
                            You can not use an axis for controlling the Condition levers directly.

                            But you can, defining ranges on that axis, which then trigger Condition lever positions: Low Idle, High Idle.

                            CutOff is directly assigned via the switch of the corresponding axis ...

                            explorer_61cmUUZTxw.png

                            The way i did, is defining Keyboard commands in MSFS (Keyboard) for the three "Conditions" and have them triggered via SPAD.Next

                            Option: Use vJoy software. (free) and Spad, to do the Job. (but thats some extra software to deal with)

                            Oliver

                            Q 1 Reply Last reply
                            1
                            • J JetNoise

                              @florida1146
                              In short:
                              You can not use an axis for controlling the Condition levers directly.

                              But you can, defining ranges on that axis, which then trigger Condition lever positions: Low Idle, High Idle.

                              CutOff is directly assigned via the switch of the corresponding axis ...

                              explorer_61cmUUZTxw.png

                              The way i did, is defining Keyboard commands in MSFS (Keyboard) for the three "Conditions" and have them triggered via SPAD.Next

                              Option: Use vJoy software. (free) and Spad, to do the Job. (but thats some extra software to deal with)

                              Oliver

                              Q Offline
                              Q Offline
                              qqwertzde
                              wrote on last edited by
                              #14

                              @jetnoise
                              I tried your method with FSUIPC7, but no luck. I can assign variables "condition_lever_cutoff" etc to my throttle quadrant, and the FSUIPC log shows that they are set as intended, but the condition levers in the VC never move.

                              J 1 Reply Last reply
                              0
                              • Q qqwertzde

                                @jetnoise
                                I tried your method with FSUIPC7, but no luck. I can assign variables "condition_lever_cutoff" etc to my throttle quadrant, and the FSUIPC log shows that they are set as intended, but the condition levers in the VC never move.

                                J Offline
                                J Offline
                                JetNoise
                                wrote on last edited by
                                #15

                                @qqwertzde
                                Sorry, i can't help with FSUIPC ...
                                Maybe someone else can chime in ...

                                Happy Flying

                                Oliver

                                1 Reply Last reply
                                0
                                Reply
                                • Reply as topic
                                Log in to reply
                                • Oldest to Newest
                                • Newest to Oldest
                                • Most Votes


                                • Login

                                • Don't have an account? Register

                                • Login or register to search.
                                • First post
                                  Last post
                                0
                                • Categories
                                • Recent
                                • Tags
                                • Popular
                                • Users