KING AIR MSFS v1.1 New Build
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@voice-of-reason Great...thanks for the hard work to solve this so quickly !
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@voice-of-reason Dont worry. Sometimes sh.t happens.
Thank you for the hard work.
I hope very much this airplane will get a lot of updates in the future.
The KingAir from AFL is/was my favorite aircraft in XPlane and i was missing it a lot in MSFS.A better Soundpack ( i am aware of FTSim+) would be very much appreciated.
Prop Animation could need a bit more love.Nevertheless, this rendition of the airplane is just very good (within SIM limits, oc).
Oliver
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@voice-of-reason
good morning,Yesterday I installed 0.1.1b and the propellers are rotating, perfect but I can't switch on the generator.
At first, is it possible to charge the batteries? If I switch on the main bat so the aircraft goes alive and few seconds late it turn off and on and off and on. Only if I switch ext power,the power is stable.
After this, i start one engine, doesn't matter left or right, I can't start the generators. I switch the left/right gen switch and for 1 sec the notification illuminate and comes back again. So I can't use the aircraft without ext power.
Or did I something wrong? 🤔
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@voice-of-reason Seems your devs need to cancel their plans for this weekend because the new build 1.1b doesn't work, the propellers still don't turn when I try to start the plane, lots of cool background whirs and clicks but no movement of the propellers on startup. I uninstalled the old version using both the installer and by removing it from the community folder, reinstalled the v 1.1b version multiple time and used the fix files from the installer. No joy.
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The propellers should work fine in the latest version. It was uploaded around 7.30pm last night. I'd suggest getting that version if you haven't already. One thing to check though, the propellers don't start to spin until fuel is applied. An unfortunate side effect of yesterday's update, to be looked at. The developer has spent the weekend looking at and fixing other issues that have cropped up since the update, some strange undesired engine behaviour is present for us. Plan is to spend tomorrow fixing and testing and we'll issue a new build as soon as possible on Monday with a changelog. Sorry for the inconvenience.
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@voice-of-reason said in KING AIR MSFS v1.1 New Build:
The propellers should work fine in the latest version. It was uploaded around 7.30pm last night. I'd suggest getting that version if you haven't already. One thing to check though, the propellers don't start to spin until fuel is applied. An unfortunate side effect of yesterday's update, to be looked at. The developer has spent the weekend looking at and fixing other issues that have cropped up since the update, some strange undesired engine behaviour is present for us. Plan is to spend tomorrow fixing and testing and we'll issue a new build as soon as possible on Monday with a changelog. Sorry for the inconvenience.
Fuel in what way thru the throttle or the mixture ? I have the throttle set to idle and the mixture all the way back when I start the engines, for all the turbo prop engines in the sim if you have the mixture set to idle when you try to start the engines you will blow them up. thanks for the quick response. I reverted back to the 1.0 version to test if it might be my procedures that are causing the engines not to start but the engines start just fine in 1.0, I have the newest version 1.1b and the engines will not turn over still.
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I'm having problems with the radios. I can't switch them out. I have the GTN 750 and the radar. Can't make any changes. Also, the plane continues to taxi too fast and requires a lot of braking. This plane has a history of this. I hope you guys can adjust this.
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See also my post at
https://community.justflight.com/topic/3900/engine-performance-in-0-1-1b/7
JetNoise: ref no issue with speeding while taxiing ...
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I just bought this mod, and it is finally the one I've been waiting for. I had the King Air from Flight1 for FSX that was one of the first study aircraft I really got into. Yours for MSFS has set a new standard, and this is probably among the best study A/C in the FS fleet right now.
However, I have a slight problem - I use the HC Bravo TQ, and for the life of me, I cannot get the condition levers to work at all. I use SPAD/Next to set my controls, and usually using the "mixture" commands, the condition levers work (on other A/C), but not on the KingAir. I also cannot get the Prop levers to go into Feather, nor the Throttles into Reverse.
It would be of great benefit if you could publish the bindings for these controls in your manual so we could program them into our controllers. Can you give me the answer on how to do these set-ups? I really hate using the mouse when I have the quadrant levers right in front of me.
Edit - Just found out that the Master Battery bind doesn't work, either.
Cheers on the great work - next: the Caravan.
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@florida1146
In short:
You can not use an axis for controlling the Condition levers directly.But you can, defining ranges on that axis, which then trigger Condition lever positions: Low Idle, High Idle.
CutOff is directly assigned via the switch of the corresponding axis ...
The way i did, is defining Keyboard commands in MSFS (Keyboard) for the three "Conditions" and have them triggered via SPAD.Next
Option: Use vJoy software. (free) and Spad, to do the Job. (but thats some extra software to deal with)
Oliver
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