VR Optimisation
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I'm finding some of the click spots in VR less than optimal when using a mouse, especially when trying to manipulate the FMS. The mouse pointer often loses focus on the FMS buttons and flaps between the being focused on the instrument and the standard cockpit mouse pointer.
VR zoom also only seems to work at particular angles. Right now I have to look away to the co-pilot panel in order for zoom to engage, before then looking back at the actual spot I want to look at, such as the FMS.
I'm using HP Reverb G2 / OpenXR. Great plane, I hope the VR experience can be tweaked.
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Same experience here with click spots over on the right side of the cockpit where i have to close one eye to get the mouse pointer over the switch etc.
Also the FMC the mouse point jumps towards you when off a button which makes using it quite difficult. Performance wise I have no issues in the plane as it runs well in VR,
As above user HP Reverb G2 with Open XR.
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@martyn that is very good news to read about improvements to VR.
I have found that clickspots on the Captain’s panel (i.e. barometer setting dials, airspeed indicator dial, yellow NAV/LNAV switch, etc.) as well as the LSKs on the CDU/FMS, are basically unreachable with the mouse (as you know, controllers are not properly supported in MSFS yet).
Thank you for not “forgetting” us VR enthusiasts.
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Also, the click spots to move the thrust levers from the locked position on engine start are very hard to access in VR. For some reason the click spot wants to jump to buttons on the centre console.
Small items on an otherwise stellar airplane. I echo the others in thanking you for considering VR users.
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Stunning aircraft to fly in VR, I agree some of the click points need improvements, also the zoom function could be improved for the FMS area, I find I have to click the glare shield to get in close enough as a direct click to FMS has very minimal zoom