New issues since update v0.3.1 (SOLVED!)
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@jmarkows
Indeed, the problem was the mode version of the GNS530. I had a version that I downloaded I think on Thursday night. Now everything works perfectly, the trim wheel, the GNS button panel and also the carb heat lever. I will update the thread, I'm sorry I didn't check the new GNS version before. Thanks for the help! -
@fedar92 - could I ask if you how you resolved the issues with the carb heat handle being inoperative and the trim wheel no longer moving? I'm still struggling with these issues.
Additionally, my trim axis on the Warrior seems to be reversed compared to other aircraft.
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Until this issue can be resolved, an effective workaround for when this happens is to just press [ESC] and then select RESTART... This seems to always make the GNS530 and Trim Wheel operational for me.
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Yes, sometimes everything is normal and from time to time the trim wheel, tank selector, gps, window and a few others freeze, but about 1 minute later, everything is operational again. It's curious, until now it hadn't happened to me. So far I haven't had to close and reopen, but....
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@katchaplin Re-nstalling did not fix it for me... The only thing that works for me is [ESC] and RESTART.
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@fedar92 This issue of the carb heat handle and trim wheel freezing is a particular annoyance to me. I have lost count of the number of times I have set up my flight plan in the GPS only to find I have to restart to get the interior to work correctly.
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I submitted a ticket, according to support it's not something they can resolve, it's from SU7. My current procedure is to check the Carb Heat slider before I start my preflight. If it won't move, then I restart the flight. It only happens to me occasionally, but it would be nice if they could find a way to fix it. I previously thought reinstalling could fix it, but it doesn't.
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@katchaplin Hmmm, when you say it's not something they can resolve, what exactly do they mean, I wonder? It can't remain like that forever. Something is broken. What has changed that prevents them from being able to fix this? Are they waiting for Asobo to fix the change? And if the change in SU7 is here to stay? What will they do then? I must say that response concerns me and I have seen crop up here rather a lot since I bought the Warrior and started loitering here and it's the kind of thing that is putting me off buying the Arrow and Turbo Arrow.
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@jazz said in New issues since update v0.3.1 (SOLVED!):
@katchaplin Hmmm, when you say it's not something they can resolve, what exactly do they mean, I wonder?
It means that a change has been made to the core game and - at the moment - it is not possible to overcome the issues caused by this change by by making changes to the add-on software,.
It can't remain like that forever. Something is broken. What has changed that prevents them from being able to fix this?
Microsoft has released two recent updates (SU6 and 7) that have changed parts of the game code that developers of add-ons interact with. As a consequence, things that worked before SU6 and 7 no longer work. We have made changes to the software and released updates to fix as much as possible, but some things will require changes to the game software or a different approach in the design and coding of the add-on. This a problem that has affected most developers of complex add-ons that don't rely on the default game code.
Are they waiting for Asobo to fix the change?
Not necessarily, but if it is not fixed by them then the add-on software will need to be re-coded in some way, which may, in turn, cause other problems.
And if the change in SU7 is here to stay?
Many of us crave stability in all areas of our lives but, like a cork on a restless ocean, one suspects that more updates for MSFS are planned by Microsoft. There may well be an SU8 due out early next year. What changes that will bring is something we will only know when the time comes.
What will they do then?
What we have done up to now, which is discover what aspects of our produts are affected and do our best to release updates that will resolve the issues.
I must say that response concerns me and I have seen crop up here rather a lot since I bought the Warrior and started loitering here and it's the kind of thing that is putting me off buying the Arrow and Turbo Arrow.
It may be worth checking some of the other add-on developers' forums and, assuming their products are similarly study level/complex as ours, you will find that there will also be much cropping up of this response.
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@derek This is the kind of communication I appreciate. It was always obvious that this would be a problem with this sim and as great as it is to have constant progress on a sim after what was so many years of neglect with FSX, and frankly, even before that, the constant updates are something of a double-edged sword. I'm hoping that much of these addon breaking changes will calm down as the platform matures. I suspect it will but maybe not as soon as we would all like.
One wonders what the communication from them to developers is like regarding these changes before they drop. I suspect they are not providing you much of a heads-up regarding what they are about to break so you can minimize the downtime your customers will suffer but I can see plenty of reasons why that would be problematic.
Anyway, such interactions from developers like yourself are reassuring so thank you for taking the time to respond.
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I also appreciate the fuller explanation. And in this case in particular, the problem is pretty easy to work around, just check before you start the preflight, restart if it's an issue.
While MSFS is something of a moving target at the moment, and I understand the add-on developers' headaches, I think in the longer term we are going to have a much richer more rewarding, and graphically superior, experience than we've ever had in flight simming. So I'm willing to deal with the issues in the short term, as long as quality developers, like Just Flight, don't give up.
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It appears that Mr Randazzo over at PMDG has somewhat confirmed what I wrote regarding my suspicions of the way these updates are being dropped on developers just a few minutes ago.
I'm unsure as to the rules here for linking to other developer forums so will just drop the quote in here but a trip over to their forum for his post is worth your time.
"I must be honest though and say that we are very concerned about continued disruptions to forward progress because of problems introduced by updates in this manner."
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@jazz It is worth bearing in mind that Microsoft has not made their game for the benefit of add-on developers. SU5, for example, was a PITA for us (and others), but was mainly aimed at getting the PC version of MSFS compatible with XBox and therefore making it available to a wider audience. The fact that it 'bust' some add-on content (temporarily) is not really something that MS should have to keep front and centre. Obviously, anyone buying an add-on for MSFS is also an MS customer and it won't do for MS to upset them, but, at the end of the day, it is the core game that must take priority.
A little humility and, an acceptance that the needs of the many outweigh those of the few, is probably the best way to deal with these issues - even for the most august members of the development community. Developers that have registered with MS are given access to beta versions of updates, but, as with our own software, beta and release may differ, so it is up to us to adapt to whatever updates MS have seen fit to apply to their game in order to facilitate their own 'forward progress'.