Flight Schedules
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@skip-d So, unfortunately, people have been trying to find a shortcut. But the flight schedule for all AI is currently in a file called TrafficGlobal_AI.bgl. If you know anything about bgl files, they are sim compressed files, in this case it only handles schedule data. There is a utility in P3D SDK for decompiling a bgl file, but that is only for the scenery bgl files, although I haven't tried it on TG file. So, unles you can decomple the bgl, discover how the data is laid out, and then insert your own data, you have no choice but to do it manually. Having said that, there is a rumbling that there is a utility that is freeware that will add schedule data to a program's schedule data, but I don't know if that applies to TGs bgl format. No matter what, back up that bgl file, mine got corrupted pretty easily, TG suddenlt changed all of the MY AI airlines in My schedule to random airlines, and most were for other countries!, lesson learned!
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@bworld1 I forgot, you would also have to recomplile the bgl file after you added data to it, not sure how that would be done either. And I might be a bit confused about decompiling a scenery bgl in P3D. There are 2 files, one decompiles and one compiles, I think the decompiler is shptovec.exe, and the compiler is compile.exe or something like that. I have been redesigning airports using ADE, and you have to specify both of those locations in it's setup, I think they are in the P3DSDK, inside the world and terrain folders as I recall.
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OH my Gosh....this is WAY beyond my computer expertise...
I just went to 'My AI Flights'...and tryed to delete the top one of 20 that I have in there to all over the world.....but NONE dep/arr in the USA...which is ALL I want....
Failed miserbly !!! Don't have a clue even how to DELETE...much less ADD....
I can follow LOGICAL tutorials using the ole fashioned 'step-by-step'
procedures...but it seems that this program ..TG... goes into the assumption that anyone using it...knows all about the ins-and-outs of computing knowledge....I think I'm in over my head !!! -
@skip-d Yea it is a steep learning curve, the manual does explain the basics of editing and creating MyAI flights. Maybe I can help. So, there are 2 categories, TGs scheduled flights and MyAI flights.So, if you want to edit/delete a flight from TGs main schedule, you first click on Traffic Global Flight Plans, and wait, it is a large database! Then you would search and select a flight. You can select any column header and it will sort all flights alphabetically for that column. After you have selected a flight, then you go up and select Edit Selected Flight Plan. Then the details of the flight you selected is displayed and you can edit it, or click on delete in the lower right. This is what yo ushould always do next, you select what sim you are using, then select Test Compile Flight Plan (this makes sure that what you may have edited is correct), then select Save Flight Plan.
So, to actually create flight plans, that will always be My AI Flights, so the upper right is where you can choose to look at your Flights, create a new one, or edit Selected Flight Plan. Then everything that I stated above would be the same once you have created or edited one of your own flights. Like I said, be sure to back up TrafficGlobal_AI.bgl file first, you don't want to corrupt it without a backup. -
@bworld1 One thing I need to correct, if you are creating or editing, you need to Test Compile and then Save. But if you only want to delete a selected flight, as soon as you press delete, it is gone!, no warning, no confirmation. what is even more dangerous, the first time I pressed delete, I didn't think anything was happening, so I pressed it 3 more times, and when I looked at MyAI flights, 4 of them had been deleted!!, so this button is very dangerous! The TG developers just didn't want to go the extra mile to make things more user friendly. They also could have gone the extra mile with an import function that could import a typical text file of data that had fields delineated with commas, etc.
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@skip-d Update!: I had been putting times into the "Circuit Until" without knowing what that column does (I was hoping it would delay the plane from leaving the gate for a time, but it didn't work), and I noticed that it was blank in all the TG flights, so I wanted to remove all of them. Well, I found that every one of my flights that I went to edit, TG would changed the airline by itself and I would have to change it back, so be very aware of this, man, what a bug!!!
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@bworld1 Well, I was trying to figure out why it seemed none of my AI flights were at KCLE arriving or taking off. I finally found the compiler log and all of my flights have errors, at least I know what to fix. Here is a screen shot and at the top you can see where that log is at, good luck.
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@bworld1 OK, so here is what I found, and I don't know if this is just in the latest version of TG or not, I'm using 1.1.2.4. So, I do have to enter a Circuit Until time, and this is the actual time of the flight, how do I know what that time is? Well, had I been paying attention to the results of the Test Compile, it gave me the error right there. I can show you 2 images, before and after of 1 flight, the error tells me that the flight is at least 1.83 hours long, so is is expecting the Circuit Until to be at least that, so I just set it 2 hours ahead of the departure time. And I looked again at the manual, there is no explanation of this!
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@bworld1 OK, success, I cleared almost all of the errors out! Out of 12 flights that I have scheduled, I got 3 errors about "error: Unable to find slot for touch and goes" which I don't know what that means or which flight it applies to except it is one of the Air Canada flights, I will research for that error. I finally got some planes at Terminal C!