Sensitivity to cross-winds
b3lt3r last edited by b3lt3r
Similar to another post on here, when there is pretty much any cross wind at all during takeoff or landing I find it next to impossible to keep on centreline.
I have set a good deadzone and changed the curves to give me more granularity in the initial inputs but whatever I do it seems as if the nosewheel "bites".
Once rolling the NWS loses authority and I need to use differential brakes until the rudder begins to work. This is typically not till over 60 kts and I end up with a full deflection and still veering to the side of the runway.
I set up a flight with 8kts direct headwind and there was no issues at all for either takeoff or landing. Was able to track centreline just fine.
I know MSFS ground handling is "sticky" in general but ages ago I modified the curves and I don't have these issues with the CRJ or any other planes.
Aside from this absolutely loving it to bits, but if there's any magic support can work to mitigate ground handling that would be perfect.
The real aircraft does not have any nosewheel steering and the rudder does not become effective until about 70kts. All you can do to mitigate is line up slightly into the crosswind initially and use small dabs of left or right brake, as per the real aircraft.
b3lt3r last edited by
@delta558 Thank you for the response, much appreciated, as is the plane as a whole - excellent value and immense fun.
At low speeds I'm assuming the pedals are emulating differential braking then as I can pretty much pirouette around the main gear at 3 or 4 knots with just rudder movements rather than brake axes.
I just did a quick hop at EGNT and the wind was pretty much down the runway and all was good. I will practice more and try to get my inputs better
p.s. absolutely on tenterhooks to see both the Fellowhip-8 and BAE146.... Fantastic choices
see this thread: https://community.justflight.com/topic/2843/nosewheel-steering
The nose wheel steering was implemented in this aircraft in the sim. The ground phsyics are a little outdated in MSFS, so basically all planes in the sim have some trouble especially with cross winds on the ground.
Would "auto rudder on take off" have a bearing ?
I've noticed that with this turned ON all turns are coordinated as well.
The default in MSFS appears to the same as auto rudder ON in FSX and P3D... with no obvious way of disabling it.
b3lt3r last edited by
I am now much better able to manage take-off and landing after spending a serious amount of time tweaking sensitivities on the rudder and (critically) toe-brakes. It's now at the point where things are not too mortifying...
I have the following observations remaining (I stress this is ME so probably my flying):
On take-off the rudder is only beginning to become really effective just before 90kts so any attempt to switch to that when the toe brakes have been used to stay straight actually introduces instability so I find it best to ignore
When in a simple straight line taxi at very low speeds, I find the aircraft will veer from the centreline without compensating constantly with rudder (steering). The deviation is pronounced and I wonder how sensitive the real aircraft is to wind? My tests were done with an 8kt 90 deg crosswind which doesn't seem extreme.
When I switch wind off I can taxi and take-off with zero directional inputs. I would expect deviation on take-off as speed is so much higher, but it's purely the scale seems quite large.
Still spending inordinate amounts of time in this and generating a lot of smiling