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Pitch "jerks"

Scheduled Pinned Locked Moved PA-28R Arrow III
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  • M mgr

    Found a "tip" some time ago on the official forum, which seems to "work".

    The source of the jerks seems to caused by these entries in the flightmodel.cfg:

    aileron_up_drag_coef = 0.2
    aileron_down_drag_coef = 3.9

    Simply comment these out and the jerks are gone.

    ;aileron_up_drag_coef = 0.2
    ;aileron_down_drag_coef = 3.9

    Probably not a scientific way yet it seems to works.

    Any thoughts on this?

    Marcel

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    ajbarber
    wrote on last edited by
    #101

    @mgr That would be odd if aileron drag modelling caused pitching moments like that. My guess is that these coeffecients are there to model adverse yaw. Anyways, I don't think I can do this mod since I bought my Arrow through the M$ marketplace :( Might be interesting to look at other plane's values for these settings.

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    • A ajbarber

      @mgr That would be odd if aileron drag modelling caused pitching moments like that. My guess is that these coeffecients are there to model adverse yaw. Anyways, I don't think I can do this mod since I bought my Arrow through the M$ marketplace :( Might be interesting to look at other plane's values for these settings.

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      ajbarber
      wrote on last edited by
      #102

      Also, that difference between up and down drag seems really high (20x drag coeff in the down direction). But not knowing how the sim treats those values, it is hard to say. I do also notice the excessive wagging on final which may be attributed to those settings. Can you try .2 and .39 and see what you get? If anyone can post these values for the Arrow II?

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      • A ajbarber

        Also, that difference between up and down drag seems really high (20x drag coeff in the down direction). But not knowing how the sim treats those values, it is hard to say. I do also notice the excessive wagging on final which may be attributed to those settings. Can you try .2 and .39 and see what you get? If anyone can post these values for the Arrow II?

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        Sender46
        wrote on last edited by Sender46
        #103

        @ajbarber said in Pitch "jerks":

        .... that difference between up and down drag seems really high (20x drag coeff in the down direction).

        So are you suggesting the 3.9 might be a mistake?

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        • S Sender46

          @ajbarber said in Pitch "jerks":

          .... that difference between up and down drag seems really high (20x drag coeff in the down direction).

          So are you suggesting the 3.9 might be a mistake?

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          ajbarber
          wrote on last edited by
          #104

          @sender46 Might be, but hard to say since I don't know what these numbers actually mean to MSFS. Still interested in what these values are for the Arrows that don't have this issue is. If they are the same, then that might rule out this being the source of the issue (although it could be a contributing factor along with something else). Trying .39 and seeing what the effect is might be a useful exercise for someone that can do it (I can't because the Marketplace version doesn't give access to the parameters).

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          • A ajbarber

            @sender46 Might be, but hard to say since I don't know what these numbers actually mean to MSFS. Still interested in what these values are for the Arrows that don't have this issue is. If they are the same, then that might rule out this being the source of the issue (although it could be a contributing factor along with something else). Trying .39 and seeing what the effect is might be a useful exercise for someone that can do it (I can't because the Marketplace version doesn't give access to the parameters).

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            Sender46
            wrote on last edited by Sender46
            #105

            @ajbarber In v0.10.3 these lines are:

            aileron_up_drag_coef = 0.5
            aileron_down_drag_coef = 2.8 ;3.9

            So still a high ratio of 0.5 to 2.8. I can't try changing mine to 0.39 at the moment.

            Interesting that a number of other aircraft I've looked at don't even have those parameters in their flightmodel.cfg, e.g. Bonanza G36 Improvement Project v0.6.8, DA40-NGX Improvement Mod v0.9.0.1, Milviz Cessna C310R v0.1.0, FlySimWare Cessna C414AW Chancellor Beta 2.2.0, FlyByWire A32NX v0.8.0.

            The only other aircraft I've found that does have those parameters included is the FlyingIron Spitfire L.F Mk IXc v1.2.0, which has them at these values (with a much lower ratio between the two):

            aileron_up_drag_coef = 0.5
            aileron_down_drag_coef = 1.0

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            • S Sender46

              @ajbarber In v0.10.3 these lines are:

              aileron_up_drag_coef = 0.5
              aileron_down_drag_coef = 2.8 ;3.9

              So still a high ratio of 0.5 to 2.8. I can't try changing mine to 0.39 at the moment.

              Interesting that a number of other aircraft I've looked at don't even have those parameters in their flightmodel.cfg, e.g. Bonanza G36 Improvement Project v0.6.8, DA40-NGX Improvement Mod v0.9.0.1, Milviz Cessna C310R v0.1.0, FlySimWare Cessna C414AW Chancellor Beta 2.2.0, FlyByWire A32NX v0.8.0.

              The only other aircraft I've found that does have those parameters included is the FlyingIron Spitfire L.F Mk IXc v1.2.0, which has them at these values (with a much lower ratio between the two):

              aileron_up_drag_coef = 0.5
              aileron_down_drag_coef = 1.0

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              ajbarber
              wrote on last edited by ajbarber
              #106

              @sender46 said in Pitch "jerks":

              aileron_down_drag_coef

              Defines the drag added by downwards[sic] aileron deflection. This parameter has a significant impact on adverse yaw. Increase downward deflection drag to get more adverse yaw. This parameter is multiplied by the aileron deflection angle.
              
              Default is 1. This can be scaled with the aileron_down_drag_scalar parameter in the [FLIGHT_TUNING] section and is further modified by internal coefficients.
              

              So it is 1 when not specified. Up default is .5. What are the values in the config for aileron_down_drag_scalar? The default for that is also 1.

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              • A ajbarber

                @sender46 said in Pitch "jerks":

                aileron_down_drag_coef

                Defines the drag added by downwards[sic] aileron deflection. This parameter has a significant impact on adverse yaw. Increase downward deflection drag to get more adverse yaw. This parameter is multiplied by the aileron deflection angle.
                
                Default is 1. This can be scaled with the aileron_down_drag_scalar parameter in the [FLIGHT_TUNING] section and is further modified by internal coefficients.
                

                So it is 1 when not specified. Up default is .5. What are the values in the config for aileron_down_drag_scalar? The default for that is also 1.

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                Sender46
                wrote on last edited by Sender46
                #107

                @ajbarber aileron_up_drag_scalar and aileron_down_drag_scalar are not specified in v0.10.3.

                For whatever it's worth (maybe nothing, being a completely different aircraft), in the FlyingIron Spitfire L.F Mk IXc v1.2.0 they are specified as:
                aileron_up_drag_scalar = 0.15
                aileron_down_drag_scalar = 0.85

                Interested to hear what @Delta558 makes of @mgr's "tip" and what comparisons with other aircraft might mean.

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                • S Sender46

                  @ajbarber aileron_up_drag_scalar and aileron_down_drag_scalar are not specified in v0.10.3.

                  For whatever it's worth (maybe nothing, being a completely different aircraft), in the FlyingIron Spitfire L.F Mk IXc v1.2.0 they are specified as:
                  aileron_up_drag_scalar = 0.15
                  aileron_down_drag_scalar = 0.85

                  Interested to hear what @Delta558 makes of @mgr's "tip" and what comparisons with other aircraft might mean.

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                  Delta558
                  Developer
                  wrote on last edited by
                  #108

                  @sender46 The aileron up / down drag were added relatively recently because, as part of their wholesale removal of coefficients, they removed the setting which worked well in FSX. Unfortunately, the new version was not documented until very recently, and when the lines were added they were entirely undocumented - it was guesswork, no other option. That's why the 'up' setting is still default, the down setting was adjusted until some adverse yaw was seen. With further sim updates, it appears the effect has changed somewhat and I would agree that 2.8 may still be too large a figure, but if you use entirely the default figures then there was no adverse yaw present at all. We have no idea how they assign values to up drag and down drag for the game's internal calculations, so it's really just a case of adjusting until you find a setting that gives a reasonable reaction. Once again, this is because the core flight model of the game is not grounded in aerodynamic theory.

                  As to whether or not this is the reason for the 'pitch jerks' that are being discussed here, I doubt it and I think this topic (or other threads on this forum about it) predate the introduction of aileron up / down drag lines in the flight model.

                  Just Flight FDE developer

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                  • D Delta558

                    @sender46 The aileron up / down drag were added relatively recently because, as part of their wholesale removal of coefficients, they removed the setting which worked well in FSX. Unfortunately, the new version was not documented until very recently, and when the lines were added they were entirely undocumented - it was guesswork, no other option. That's why the 'up' setting is still default, the down setting was adjusted until some adverse yaw was seen. With further sim updates, it appears the effect has changed somewhat and I would agree that 2.8 may still be too large a figure, but if you use entirely the default figures then there was no adverse yaw present at all. We have no idea how they assign values to up drag and down drag for the game's internal calculations, so it's really just a case of adjusting until you find a setting that gives a reasonable reaction. Once again, this is because the core flight model of the game is not grounded in aerodynamic theory.

                    As to whether or not this is the reason for the 'pitch jerks' that are being discussed here, I doubt it and I think this topic (or other threads on this forum about it) predate the introduction of aileron up / down drag lines in the flight model.

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                    Sender46
                    wrote on last edited by Sender46
                    #109

                    @delta558 said in Pitch "jerks":

                    ... I think this topic (or other threads on this forum about it) predate the introduction of aileron up / down drag lines in the flight model.

                    Hmmmm :thinking_face: How can a "tip" to remove aileron up / down drag lines predate the introduction of those lines? If that was the case they wouldn't have been there to be removed.

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                    • S Sender46

                      @delta558 said in Pitch "jerks":

                      ... I think this topic (or other threads on this forum about it) predate the introduction of aileron up / down drag lines in the flight model.

                      Hmmmm :thinking_face: How can a "tip" to remove aileron up / down drag lines predate the introduction of those lines? If that was the case they wouldn't have been there to be removed.

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                      Delta558
                      Developer
                      wrote on last edited by Delta558
                      #110

                      @sender46 This topic, the pitch jerking which has been the subject of a couple of threads, predates the introduction of the aileron up/down drag . . .

                      edit: the first comments about the pitch jerks that I can find date from April last year. The lines were introduced into the flight model in SU5, which I believe was late July.

                      Just Flight FDE developer

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                      • D Delta558

                        @sender46 This topic, the pitch jerking which has been the subject of a couple of threads, predates the introduction of the aileron up/down drag . . .

                        edit: the first comments about the pitch jerks that I can find date from April last year. The lines were introduced into the flight model in SU5, which I believe was late July.

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                        Sender46
                        wrote on last edited by
                        #111

                        @delta558 Apologies - I misunderstood.

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                        • S Sender46

                          @delta558 Apologies - I misunderstood.

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                          ajbarber
                          wrote on last edited by
                          #112

                          @sender46
                          I filed this bug on the MSFS forums.
                          https://forums.flightsimulator.com/t/jf-turbo-arrow-pitch-jitter/524081

                          Vote up if you like.

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                          • A ajbarber

                            @sender46
                            I filed this bug on the MSFS forums.
                            https://forums.flightsimulator.com/t/jf-turbo-arrow-pitch-jitter/524081

                            Vote up if you like.

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                            Sender46
                            wrote on last edited by Sender46
                            #113

                            @ajbarber Voted up but I don't expect it to make any difference.

                            Quote from another forum: "They will probably just tell you that ...... they don’t support 3rd-party aircraft, or it will vanish in the black hole that is Zendesk’s bug report area."

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                            • S Sender46

                              @ajbarber Voted up but I don't expect it to make any difference.

                              Quote from another forum: "They will probably just tell you that ...... they don’t support 3rd-party aircraft, or it will vanish in the black hole that is Zendesk’s bug report area."

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                              ajbarber
                              wrote on last edited by
                              #114

                              @sender46 said in Pitch "jerks":

                              Quote from another forum: "They will probably just tell you that ...... they don’t support 3rd-party aircraft, or it will vanish in the black hole that is Zendesk’s bug report area."

                              The first reply to the post said as much. Although, if it had a lot of votes, it would be hard to ignore.

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                              • A ajbarber

                                @sender46 said in Pitch "jerks":

                                Quote from another forum: "They will probably just tell you that ...... they don’t support 3rd-party aircraft, or it will vanish in the black hole that is Zendesk’s bug report area."

                                The first reply to the post said as much. Although, if it had a lot of votes, it would be hard to ignore.

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                                ajbarber
                                wrote on last edited by
                                #115

                                I would also say that this could be a sim bug, but exposed by something in the model. Unless the Asobo devs can say, oh yeah, you get that behavior if you do x,y,z, then I would say it is feasible that there is a sim issue.

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                                  Delta558
                                  Developer
                                  wrote on last edited by
                                  #116

                                  Just to say we have not given up on this, but have been checking and re-checking geometry and coefficients to see if something has slipped through. So far nothing has. The only thing that has made any difference appears to be the wing thickness ratio. Setting the wing to be as thick as an airliner's (roughly four times the actual thickness of the aircraft's wing) seems to give a slightly better / smoother ride, though who knows what else that will affect!

                                  It's not an answer, it's not a fix, but frustratingly I have built the PA38 using the exact same technique as I always have and you can bet I'm watching for this behaviour now. So far, not a pitch jerk in sight.

                                  Just Flight FDE developer

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                                  • D Delta558

                                    Just to say we have not given up on this, but have been checking and re-checking geometry and coefficients to see if something has slipped through. So far nothing has. The only thing that has made any difference appears to be the wing thickness ratio. Setting the wing to be as thick as an airliner's (roughly four times the actual thickness of the aircraft's wing) seems to give a slightly better / smoother ride, though who knows what else that will affect!

                                    It's not an answer, it's not a fix, but frustratingly I have built the PA38 using the exact same technique as I always have and you can bet I'm watching for this behaviour now. So far, not a pitch jerk in sight.

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                                    ajbarber
                                    wrote on last edited by
                                    #117

                                    @delta558 Thanks, I appreciate your dedication!

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                                    • MartynM Martyn

                                      @elmond Our FDE developer has been back working on all our MSFS FDEs again in recent weeks and we'll be providing more information on the next round of updates very soon.

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                                      elmond
                                      wrote on last edited by
                                      #118

                                      @martyn said in Pitch "jerks":

                                      Our FDE developer has been back working on all our MSFS FDEs again in recent weeks and we'll be providing more information on the next round of updates very soon.

                                      I really hope there is a resolution in sight. The Arrows were my absolute favourite planes to fly. They have been shelved now for over 7 months. The bounciness is at least to me nausea inducing. Funny thing is I do not get sea/ air/ car sick, but this really gets me. While the plane still feels weighty enough it seems there is 0 resistance to the smallest "bump" in the air. I feel like going in an unsprung car with wood wheels across a small cobblestone street :/

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                                      • MartynM Martyn

                                        @elmond Our FDE developer has been back working on all our MSFS FDEs again in recent weeks and we'll be providing more information on the next round of updates very soon.

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                                        epgd
                                        wrote on last edited by
                                        #119

                                        @martyn
                                        Yes.... this is insane with this pitch jerks.... this great model is still unflyable....
                                        What is new from January ? 6 months and still nothing.... ???
                                        all others great GA addons can fly, why this one cant? I really cannot understand?
                                        brds
                                        Martin

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                                          Flubberzwans
                                          wrote on last edited by
                                          #120

                                          After waiting a long time for a sale of the PA28 bundle, i finally managed to get it, and i LOVE flying this thing. Flying along VORs and ADFs while admiring the scenery and the "old-fashioned" cockpit is pretty much my simming dreams come true. That is, until i'm on final where this pitch problem comes in. The first few flights i thought i just had to get used to the new plane, but this behavior for sure is incorrect and heavily bugged. As i saw someone else describe it too, every little bit of change in elevation of terrain seems to jerk the plane up and down in a completely unnatural fashion. The best way i could describe it is this:
                                          It feels like the landing gear is on stilts going all the way to the ground, and the plane is just "driving" over the bumps/houses on the ground, pushing the (tail of the) aircraft up and down. I've done quite some tests, and it definitely feels like something is very wrong with the flight model concerning the tail of the aircraft; when on final approach, switch to the outside camera, and look at the plane from the side: you'll see the tail going up and down in very sudden jerks, with the nose acting as a pivot and staying in it's place so to speak. Granted, i didn't study aerodynamics and i can't seem to figure out how to see the forces acting on the plane, but it seems to my untrained eye that drag and lift on the tail section of the plane are vastly exaggerated, while the rest (front) of the plane behaves normally. This might explain why some people have reported the problem to be at least partly fixed by changing some coefficients in the configuration, but as i bought this through the MS store, i don't think i am able to try that out.

                                          Reading this thread it seems this problem has been around for a long time. It's quite painful that the airplane(s) i waited so long to get, excited by the raving reviews about it's flight model, are disappointing to fly due to their flight model. Still happy with the plane, but i really hope this gets fixed soon!

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