Realism and Bugs Issues
Firstly this is a very good model and in many ways reflects the real thing very well. I am a Warrior owner and FS202 and XPlane helps keep me going when I am away from the plane for a while.
For the price paid I expect a full study level aircraft and for the most part we have this.
However there are some issues that should be addressed to make this perfect.
1 Fuel Boost pump- only shows pressure when mixture rich.
This is not realistic and should show pressure when powered on irrespective of the mixture setting.
- Carb heat has no visible effect on the Tach. In runup in the current configuration I would snag the aircraft if I had this condition in real life until the carb heat is fixed. This is a potentially lethal flaw - carb heat unexpectedly full on in a high density altitude situation is extremely dangerous as is no heat in times of unexpected icing. Proper use of carb heat at all phases of flight is not very well taught in my opinion and this vital tool should be correctly modelled.
3 Autopilot is buggy and at times steers the plane wherever it feels like going. This needs to be fixed.
- Rudder authority - no way I can adjust this - I set it to flat in MS and it still behaves the some. I suspect this is a MS issue rather than a JF issue as the rudder authority before the last forced update was fine.
My flying hours are mostly in the 151 variant and I find the extra 10 Hp here having much better climb performance than I am used to. I find the climb is more like an Archer than a Warrior however the cruise modelling is exactly what I am used to .
In summary - great job - a few tweaks is all it will take to get this 100%
@xaxjon I can't speak to the fuel boost pump or the autopilot, but Carb Heat does affect tach. I ran through the runup checklist this weekend and saw a fall in rpm when putting on carb heat. Not much of one, maybe 50 rpm, but it was there.
Rudder authority is definitely a MSFS flaw.