Stall
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As a real pilot fliying this plane, I can't stall the aircraft, its slows the speed down to 60 knots and it self puts the nose down slowly but with out stall warning. IRL the plan first of all slows the speed and after that you start yo listen the stall warning and it start to have a buffet and if you continue with the stall the nose comes down abruptly. Sometimes if you have wind from your sides you have to put rudder to compensate the roll during the stall.
Anyone have the same problem as me?
Kind regards.
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I'm having the same problem here, just can't get it to actually stall without adding a huge amount of elevator trim. It feels like you just run out of elevator travel way too early.
Trying a power-on stall with trim slightly nose-up from normal takeoff position, the plane will continue to climb even with the yoke held fully back. Power-off stalls are similar, with full flaps and trimmed for 63knots I can slowly pull the yoke all the way back and the plane will never stall, won't even slow enough for the stall horn.
To get an actual stall I have to add so much trim that recoveries become comical as the nose balloons rapidly when speed recovers. It feels like there is some control issue going on here rather than an aerodynamic one.
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Keep in mind that the default loading in MSFS puts the CG for this aircraft near it's forward limit... and, this aircraft is naturally very nose heavy without any rear seat passengers... This then requires more downward force on the elevator to raise the nose above the critical stall angle of attack, especially at slower airspeeds. Also, if you are flying it with the wheel fairings off, the landing gear has more drag, and will slow it down much quicker when the power is pulled back to idle.
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In spite of my previous comment, you are right that it seems unable to do a power off stall without an unrealistic amount of up elevator trim... I suspect the elevator authority might need to be increased to achieve more realistic stall behavior.
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With the default loading, so CG is forward (14% MAC) but not quite at the forward limit (11%), it only actually requires roughly half the aft range of trim. It takes a long time to get there (which I suspect may be the reason for many of the 'lots of trim' comments) but at that setting the elevator will have some effect through the entire stall, you can raise and lower the nose still so increasing its effect will be counter-productive. It may be possible to marginally decrease the elevator effect at that point so the nose is no longer held up, but the stall behaviour is certainly not as easy to create as it was in previous sims!
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quires roughly half the aft range of trim
I'm really struggling to enter a stall but never flown a Warrior in real life. What would be the best way to enter a stall in this aircraft in the sim? Is it difficult to stall in sim because of limitations with MSFS?
Thanks for your help.
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As a real pilot fliying this plane, I can't stall the aircraft, its slows the speed down to 60 knots and it self puts the nose down slowly but with out stall warning. IRL the plan first of all slows the speed and after that you start yo listen the stall warning and it start to have a buffet and if you continue with the stall the nose comes down abruptly. Sometimes if you have wind from your sides you have to put rudder to compensate the roll during the stall.
Anyone have the same problem as me?
Kind regards.
Same here needs a lot of elivator trim to stall,
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@volcz I fly Warrior and Archer in real life. They don't even need full aft yoke to stall.
Another thing is, changing trim does not affect the full aft yoke stabilator deflection, therefore a nose up trim should not make an unstallable plane stallable. If anything, the small trim tab deflects the opposite way of the stabilator, and a nose up trim should slightly reduce the pitch up moment at full aft yoke (= full up stabilator deflection).
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Running into this now trying to do my Vatstar P1 rating where a power-off stall is required. I have the default front seat and full fuel, and I get into the air and pull full back with full aft trim at idle power to stall, and the vertical speed will begin dropping but the nose stays where it is instead of falling. I'm told this isn't what should be happening. I will mess with moving the CG further back.
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I came here to write on this issue, glad to see I'm not the only one.
So, no response from the JF team on this issue? Considering the warrior is a training aircraft, it's important that it can simulate real world maneuvers such as stalls... Some acknowledgement from the JF team in wether the aircraft being unable to stall is intentional or not would be nice.
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@nsconductor said in Stall:
I came here to write on this issue, glad to see I'm not the only one.
So, no response from the JF team on this issue? Considering the warrior is a training aircraft, it's important that it can simulate real world maneuvers such as stalls... Some acknowledgement from the JF team in wether the aircraft being unable to stall is intentional or not would be nice.
Have you been in touch with JF support? If you raise a ticket with us we can see if we can get to the bottom of it. If the issue is not affecting every user it is not easy to resolve without more info. You'll see that Paul has replied about this further up the thread back in July.