Is this How it Suppose to fly ?



  • Hi,

    The plane keeps banking left, it's driving me crazy. Rudder time is at 10 degrees.
    also, look while the throttle lever is nearly at 50% RPM indicator is very close to 2500 RPM, does that make any sense ?
    alt text

    Please advise,

    Maor



  • This post is deleted!


  • Since your Turn and Slip indicator ball is almost centered, with 10 degrees of rudder trim, and the yoke is centered, It looks like you might have a problem with your Rudder pedals or Joystick malfunctioning. I recommend that you open the CONTROLS screen in MSFS to verify that your Joystick and Pedals are all calibrated and working correctly. And, fly another aircraft to see if they are working.

    You should also remove all add-ons and mods from your Community folder to test if one of them might be causing the problem...



  • I have this problem too... I bought the turbo version also and all three planes have the same behavior.
    All inputs are perfectly at zero. Checked with ingame axis view tool. Can't imagine that the real plane is doing that.

    And I can't remember that the pre 0.6.0 version did that.



  • Just add 170LB (another passenger) on the right seat...



  • @ViniciusQdrs, Adding a copilot to get better balance is a great idea, but I can assure you that this aircraft is trimmed well enough to fly wings level without 10 degrees of rudder trim! Using 3 degrees of right trim is a good idea for takeoff and climb out, but then it should be returned to 0 for cruise...



  • same for me as well, my pre 0.6.0 Piper III can flight perfectly balance, but now the left bank comes back again.

    I had this problem back with Piper III 0.1.0 version.

    with piper IV the same thing happens too.

    For more information hardwares that I am using are Thrustmaster Airbus Joystick paired with Honeycomb Bravo. In settings all hardware behave normal and I did not have the same problem with any other aircraft.



  • @RetiredMan93231 said in Is this How it Suppose to fly ?:

    @ViniciusQdrs, Adding a copilot to get better balance is a great idea, but I can assure you that this aircraft is trimmed well enough to fly wings level without 10 degrees of rudder trim! Using 3 degrees of right trim is a good idea for takeoff and climb out, but then it should be returned to 0 for cruise...

    Sadly( or not ) this did work...

    Thank you.



  • @Lemny I’m not quite sure that you’re flying in real but promise that in real live airplane can’t flying like train in rails. You need constantly correct yoke with much more attention to pedals movements regarding to wind and gusts specially in windy day. Like in your car, you don’t set wheel once and believe that car will go straight all time.

    If your airplane turning just use little opposite pedal or in some cases ruder trim, take your attention to weight and fuel balance, look from wind is coming, what gusts you have, and never put hands off from yoke as my PPLA instructor pressed into my head and always be prepared for fast foot or hand reaction 😉



  • @SebastianR
    Im not a real pilot so this could be a dumb comment but I feels like this plane needs an aileron trim which I don’t think it has



  • @Stona it does not. The real one also doesn't have altitude hold on AP so it would have to be trimmed out. The planes I fly IRL don't have autopilot at all so it's hand flying the whole way. I'm quite hefty so it's a lot of left bank sometimes. Just put more fuel in the right wing tank to equalize it🤣🤣



  • yeah I was thinking of hiring a 250 pound copilot to see if that helps!



  • Thank you to those who suggested the addition of 170lb to the right side. It works great. However (at least for me), changes made in "Aircraft Selector" or via the menu option at top of screen during a flight are not saved after the close of the MSFS session. Therefore the change must be repeated for each session.

    Fortunately, a suggested method for making a change (as posted elsewhere by others) provides a "semi-permanent" version that keeps it in effect at least until a subsequent version of the aircraft is released. This involves changing a value in a single line in the aircraft's "flight_model.cfg" file.

    To make that change for the JF Arrow III:

    • Navigate to "...\Community\justflight-aircraft-pa28-arrow-iii\SimObjects\Airplanes\JF_PA28_Arrow\flight_model.cfg"
    • Open the "flight_model.cfg" file with a text editor
    • Near the top, look for a line with "station_load.1..." in it
    • In that line, change only the "=0" to "=170", and save the file
    • This places a load of 170lbs into the right side
    • This one time change will be in effect whenever this particular aircraft is flown, no need to use the Sim's menus to make a change
    • If the new JF Arrow Turbos also drift, their "flight_model.cfg" can probably be changed in same manner
    • If this file gets corrupted, the Arrow can be easily re-installed, or a backup of the original file can be used to restore
    • Would be a nice touch if JF added a balanced initial weight option via the EFB

    This change provided an important improvement for me. I use a joystick and throttle (Saitek X52), and I want to use the Arrow as a trainer in order to learn more about the Sim and aircraft before dealing with winds, engine pull, weight distribution, etc. Without the fix, the removal of my hand from the stick to make changes via a mouse (or KB) causes an immediate drift to the left, a distraction from the learning process. Of course not an issue for yoke owners who can keep the other hand on the yoke, or have/use rudder pedals.

    After making the "flight_model.cfg" change, my enjoyment of flying the JF Arrow III went from "very high" to "Wow!". Now, realism can be phased in as desired.