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  • Awesome but .....

    Commander 114
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    C
    @Black-Square said in Awesome but .....: @cloudswimmer So glad you're enjoying it. I already have a number of new features and quality of life improvements for v1.1, so I hope you will enjoy it even more. Your textures are ready for you! Sorry that it has to go through JF Support. We lost the ability to upload files directly on this forum a while ago. I'll be looking for your ticket! Got em Nick! Thanks so much my friend! Hey I was doing my exterior walk around pre-flight this morning on the Commander, and as I looked into the front cowl area/engine openings like I do real world looking for birds nest or other critters/junk .. I was thinking you know .. it'd be pretty cool to have random stuff every once in a while block those openings and cause issues if you don't click and remove em. Ive never seen this before in a msfs addon plane that I can remember .. and Ive been at this now for decades. Just an idea .. it would help reinforce the importance of a thorough walk around for those real life new students who use the sim to augment their real world training. Just an idea Thanks again Nick, Chris
  • How’s performance?

    Commander 114
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    R
    I've also got excellent performance, very much on par with the Duke, Baron, Bo, TBM, etc.
  • Toe brake animation is incorrect

    Commander 114
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    M
    Yes this is known by Black Square. It was commented on here in this forum in the following thread: https://community.justflight.com/topic/11074/incorrect-rudder-pedal-animation-when-using-differential-brakes
  • BlackSquare KingAir Professional for MSFS2024

    Black Square Add-Ons
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    @Matt_J25 Highly likely.
  • Electric Trim on Yoke

    Commander 114
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    WooliesW
    Ok, had to delve in deeper and managed to code electric trim up and down using that code, thanks. So only works when correct power on. I guess the button animation is not possible due to the var type used?
  • DME // Hide Vintage / Brake animation

    Commander 114
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    M
    Thanks for the heads-up directing me to the DME functionality of the RNAV, indeed this would make it a good reason to keep it in IRL. Meanwhile I found that it's pretty useful for reporting points in combination with the KLN90, which does not have them. SO right now, only a more modern transponder would be cool, something simple, but not yet simulated maybe.. TQ TTX2, or a Trig TT31, or [insert whatever option here].
  • KT76A Transponder State Saving

    Commander 114
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    WooliesW
    I pretty much always start on the ramp. I have tested - hot swapping to a TDS 750 and setting the transponder on there to ALT - hot swapping back to normal radios - set the transponder unit to SBY. Exit and reload aircraft it is back on ALT.
  • 0 Votes
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    Z
    Ok, thanks Nick. So it's a simulationwise limitation? I can live with it without a problem. One can fly RNAV with setting the heading bug manual or use RNAV as reference system. Just trying to understand the backgrounds.
  • How to change panel Colors on the 114?

    Commander 114
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    Black SquareB
    @comanche163 You can either select the textures you want from another livery, or you can point the new livery to one of the interior texture folders. Take a look at texture.cfg in one of my default liveries, and I think you will be able to copy it and figure out what to do. Let me know if I can help!
  • Immersion suggestions

    Commander 114
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    C
    @Black-Square I was reading this topic and I wanted to provide some feedback. As other users are saying, I personally would love to see the Walkaround elements to be independently removed: each Pitot Cover, each Static Port Cover, etc. Brings more realism and immersion to the Walkaround, specially in airplanes with multiple of these elements, like the Dukes where 1 click removes 4 Pitot and Static Covers. I also highly support the clicksposts for entering and exiting the aircrafts. Have a good day!
  • 114 Simbrief Profiles?

    Commander 114
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    SadBucketS
    I tried to make this pretty quick based off the PA24... Not sure how well it will work. AC11 Simbrief
  • 0 Votes
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    Black SquareB
    Did you read this from the FAQ in the manual? Why does the mixture behave strangely in the turbocharged version, and I cannot bind it to hardware controls? Microsoft Flight Simulator’s turbocharger simulation has been significantly flawed for several generations. This aircraft has a custom turbocharger that fixes nearly all of these issues, and is much more realistic, as a result. To make these changes, the new “Input Event” system is used to intercept hardware and key-bindings for the mixture control axis. Please make sure that your hardware bindings are using the Key Events, such as “K:MIXTURE1_DECR_SMALL”, or “K:MIXTURE1_SET” to set the mixture, and NOT setting either “A:GENERAL ENG MIXTURE LEVER POSITION:1”, or “B:FUEL_Mixture_1_Set”. Alternatively, setting “L:BKSQ_MixtureLeverPosition_1” from 0-100 will also work to set the mixture axis.
  • Event for autopilot buttons audio

    Commander 114
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    No one has replied
  • Hardware support

    F70 & F100 Professional
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    I
    I also want to add my vote for this. It would be awesome to see the fokker with the winctrl MCDU.
  • Visible passengers?

    Caravan Professional
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    EsotericE
    @s.mellah Did you press "Load aircraft" in the msfs efb after adding the passenger weights? I forgot this the first time and only saw the copilot, but when trying again now and pressing load aircraft and confirming, I had visible passengers too.
  • Cargo GSX Profile

    RJ Professional
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    G
    Fantastic, thanks Mark. That worked!