Cruise performance does not match POH specs
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@BernieV , It would appear that the only thing we can assume is accurate right now is the MP and RPM gauges. So, if you set 75% power based on those, using the POH charts, you should be in the right ballpark for measuring performance. How you should proceed from there to calibrate the EGT and FF gauges is the question?? Hopefully, the JF devs can do a better job with access to the actual sim values for these parameters...
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@RetiredMan93231 Not to belabor the point, but power is a function of MP, RPM, FF, and Density altitude. I've been noodling the math to compute power as a function of those four variables, and can get within 10% over a broad range of those variables. The one thing that is an absolute bit*h is to try to extrapolate EGT from those 4 parameters. I can't find any data other than generic graphs that show the relationship between FF, %power, CHT, and EGT like this one.
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Right now there is a major flaw in the flight and engine model of this aircraft. Engine power seems to be tied to engine RPM and not actual engine output which on a constant speed prop is a function of both prop RPM and manifold pressure. You can test for yourself, leave the throttle alone and just manipulate the prop rpm at cruise, the airplane accelerates and decelerates with prop rpm like as if it was a fixed pitch prop. Until the developers fix this major issue nothing in the books will be correct because the entire basis of the simulation of the aircraft is currently flawed.
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@pilot53 said in Cruise performance does not match POH specs:
Right now there is a major flaw in the flight and engine model of this aircraft. Engine power seems to be tied to engine RPM and not actual engine output which on a constant speed prop is a function of both prop RPM and manifold pressure. You can test for yourself, leave the throttle alone and just manipulate the prop rpm at cruise, the airplane accelerates and decelerates with prop rpm like as if it was a fixed pitch prop. Until the developers fix this major issue nothing in the books will be correct because the entire basis of the simulation of the aircraft is currently flawed.
First, let me (re)state that the power modeling of the JF Arrow 3 is inaccurate. Fuel flow and EGT are the weakest part of the model. Also, I have not tested a wide range of MP and RPM to see if the modeled power is accurate as compared to the engine power setting table.
To your point, power is a function of RPM, manifold pressure, fuel flow, and density altitude. Power varies directly with RPM and MP, so the behavior you are describing is to be expected. In other words; increase MP and/or RPM and you will increase power.
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@pilot53 If I understand what you mean by "let the MP drop", its that MP (without touching the throttle) will decrease a little when you increase RPM and conversely MP will increase a bit as you reduce RPM.
My point was that holding MP constant and increasing RPM increases power. I think that is true in most cases, but I can think of one where it might not be. If you are running lean of peak at a relatively low rpm and increase RPM (while holding MP constant) and fail to enrich the mixture, you could actually produce less power as you would be on the lean side of the mixture/power curve which drops very quickly.
It all comes back to power being a function of MP, RPM, Fuel Flow, and density altitude and that power varies directly with the variables MP and RPM in that function. That statement is true but it ignores the added complexity that changes to throttle, prop rpm lever, or mixture don't necessarily impact a single variable. That's why when making a power change, you potentially need to change all 3 of the controls to obtain the right mix or MP, RPM, and FF that match your desired power setting.
Its a lot easier to do than explain! I just came back from a flight and it took longer to write this post than it did to fly from KASH to KAQW
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I tested economy cruise flight (55% power @ 2,200 RPM and Peak EGT) at 5,000ft and -1.5°C OAT, and the resulting performance was very close to what is shown in the corresponding level flight performance chart.
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@Leonard-McCoy Looks like you 7-8kts too slow and burning 2 gph more than you should.
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I've posted this elsewhere in the forum, but it's probably more relevant on this thread:
Just to be clear, we can only fix issues that are unique to our aircraft and are not as a result of limitations of the host simulation or compromises made to get around issues with the host simulation. If you see something that you think doesn't work as it should, raise a support ticket with JF and we will look into it. We are always open to suggestions (via support tickets) on how to improve the software, but please bear in mind that some changes suggested may also impact adversely in other areas of the aircraft's performance.
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This is just a quick note before the weekend to confirm that we are working on a variety of changes to the flight dynamics ahead of the next update and will provide details of those changes ASAP. As ever with flight dynamics, and particularly in MSFS at the moment, there are various limitations/inaccuracies in the flight dynamics engine itself and compromises that have to be made (i.e. tweaking one value for accuracy can often reduce the accuracy of another), so it takes time to make and test all those changes properly.