Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
Collapse
Just Flight Community Forum
  1. Home
  2. Just Flight
  3. MSFS Products
  4. PA-28R Arrow III
  5. Multiple repaint Tail number issue

Multiple repaint Tail number issue

Scheduled Pinned Locked Moved PA-28R Arrow III
21 Posts 4 Posters 3.4k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • MartynM Offline
    MartynM Offline
    Martyn
    JF Staff
    wrote on last edited by
    #11

    Thanks for the confirmation.

    The decal registration system in MSFS is currently a bit clunky when used alongside liveries which include 'baked in' registrations (which look much better IMO). Hopefully that's something that can be improved.

    Martyn - Development Manager

    1 Reply Last reply
    1
    • TigerclawT Tigerclaw

      I'll look into this. Right now.

      Edit:
      Wow, YES that's it. I just inserted the word "Custom" in the Title as you said.
      title = "Just Flight PA28 Arrow III Custom_G-XTC6" ; Variation name

      And it added the ATC reg number I put in the ATC portion of the aircraft customization screen.

      Granted, I still have my "baked-in" number visible, but I changed my ATC number to "G-XXXX", and it shows up on the Fuselage and under the wing as it normally would.
      So If I did a paint without any reg on the fuselage and under the wing, the Player reg will show up on any paint with the "Paint" Aircraft.cfg edited accordingly. Thanks for the heads-up @Martyn . I'm sure @JMAviation will be very pleased.

      J Offline
      J Offline
      JMAviation
      wrote on last edited by
      #12

      @Tigerclaw Very pleased indeed, especially since I tested it with a texture file not in the original folder, and it works. So, now I can edit all of my repaints (15 now) and make them available.

      MartynM P 2 Replies Last reply
      2
      • J JMAviation

        @Tigerclaw Very pleased indeed, especially since I tested it with a texture file not in the original folder, and it works. So, now I can edit all of my repaints (15 now) and make them available.

        MartynM Offline
        MartynM Offline
        Martyn
        JF Staff
        wrote on last edited by
        #13

        @JMAviation said in Multiple repaint Tail number issue:

        @Tigerclaw Very pleased indeed, especially since I tested it with a texture file not in the original folder, and it works. So, now I can edit all of my repaints (15 now) and make them available.

        It'd be great to start a pinned thread that includes any repaints if you can start a new thread for those.

        Martyn - Development Manager

        J 1 Reply Last reply
        0
        • J Offline
          J Offline
          JMAviation
          wrote on last edited by
          #14

          Sure, once I get them all setup. I have the repaints on flightsim.to with painted on tail numbers, but don't mind sharing here.

          1 Reply Last reply
          0
          • TigerclawT Offline
            TigerclawT Offline
            Tigerclaw
            wrote on last edited by Tigerclaw
            #15

            Well I've done a pretty good rendition of G-BLFI which my friend did his flying lessons in. The wing stripes were a complete PITA though, very hard to line up. I spent about 6 hours moving and rotating them by 0.010 degrees 😢 Going in the sim, using the drone cam to get right up close to make them pixel perfect.

            Don't know I wanna do THAT again 😅

            Tony
            MSFS, i7-7700 Kaby Lake CPU @ 3.60Ghz 8 Cores, Liquid cooled, Gigabyte B250M-DS3H-CF M/Board, 32 GB DDR4 Ram, Nvidia GTX 1080ti 11GB GDDR5, Win10 Home, Acer Predator XB271HU.

            J 1 Reply Last reply
            0
            • TigerclawT Tigerclaw

              Well I've done a pretty good rendition of G-BLFI which my friend did his flying lessons in. The wing stripes were a complete PITA though, very hard to line up. I spent about 6 hours moving and rotating them by 0.010 degrees 😢 Going in the sim, using the drone cam to get right up close to make them pixel perfect.

              Don't know I wanna do THAT again 😅

              J Offline
              J Offline
              JMAviation
              wrote on last edited by
              #16

              @Tigerclaw 🤣 yeah, it's been a long road making these custom repaints over the last week... and I still have a bunch on my list to do.

              1 Reply Last reply
              0
              • MartynM Martyn

                @JMAviation said in Multiple repaint Tail number issue:

                @Tigerclaw Very pleased indeed, especially since I tested it with a texture file not in the original folder, and it works. So, now I can edit all of my repaints (15 now) and make them available.

                It'd be great to start a pinned thread that includes any repaints if you can start a new thread for those.

                J Offline
                J Offline
                JMAviation
                wrote on last edited by JMAviation
                #17

                @Martyn Thanks for your help. I'm working on positioning the tail numbers to the correct position which is a lot of trial and error as each plane has it in a slightly different position. One thing I can't seem to figure out now, though, is setting the color and font per plane. Some Arrows have white over the color, some have a specific color.
                Now, If I keep the "panel" file in the main JF folder, I get the tail number on the plane; I can change the color (but it changes for all of the planes); and I've tried changing the font, but that hasn't worked yet. I'm still adjusting things. One question, is that if I copy the "panel" file, rename it to panel.main, add "main" to the aircraft.cfg under panel (I lose the tail number at this point), can I somehow copy that cfg to my repaint to make custom changes per repaint? The panel.cfg is where the tail number information is in terms of font, color, position. I don't want to adjust any main files, hence copying and pasting to my file instead so I can adjust things as a test. I honestly don't care about the font, though it would be more realistic to have the AmarilloUSAF font in there, but haven't had any success yet... it's the color for each plane that would make sense. Any ideas where I'm going wrong with the panel file?

                1 Reply Last reply
                0
                • MartynM Offline
                  MartynM Offline
                  Martyn
                  JF Staff
                  wrote on last edited by
                  #18

                  You should be able to duplicate the existing panel folder (containing both the panel.cfg and WASM gauge), rename it to something like 'panel.Font1' and then point to that in the livery entry in the aircraft.cfg:

                  font1.JPG

                  font2.JPG

                  [FLTSIM.11]
                  title = "Just Flight PA28 Arrow III Custom" ; Variation name
                  model = "" ; model folder
                  panel = "Font1" ; panel folder
                  sound = "" ; sound folder

                  Martyn - Development Manager

                  1 Reply Last reply
                  0
                  • J Offline
                    J Offline
                    JMAviation
                    wrote on last edited by
                    #19

                    I'll test it again, but I haven't had any success. I've added it to the layout.json also, but then the tail number stops showing. I have a few others tests to do on it, but will let you know.

                    1 Reply Last reply
                    0
                    • J JMAviation

                      @Tigerclaw Very pleased indeed, especially since I tested it with a texture file not in the original folder, and it works. So, now I can edit all of my repaints (15 now) and make them available.

                      P Offline
                      P Offline
                      Phantoms
                      wrote on last edited by
                      #20

                      @JMAviation Did you get your repaints working with user assigned regs? All the ones on flightsim.to seem to have baked on regs.

                      1 Reply Last reply
                      0
                      • MartynM Martyn

                        Can you confirm what happens if you include the word 'Custom' in the aircraft title for your repaint(s) in the aircraft.cfg? e.g.

                        [FLTSIM.12]
                        title = "Just Flight PA28 Arrow III Custom Repaint" ; Variation name

                        TigerclawT Offline
                        TigerclawT Offline
                        Tigerclaw
                        wrote on last edited by
                        #21

                        @Phantoms This is exactly what's needed to get what you are asking about.

                        @Martyn said in Multiple repaint Tail number issue:

                        Can you confirm what happens if you include the word 'Custom' in the aircraft title for your repaint(s) in the aircraft.cfg? e.g.

                        [FLTSIM.12]
                        title = "Just Flight PA28 Arrow III Custom Repaint" ; Variation name

                        @Tigerclaw said in Multiple repaint Tail number issue:

                        I'll look into this. Right now.

                        Edit:
                        Wow, YES that's it. I just inserted the word "Custom" in the Title as you said.
                        title = "Just Flight PA28 Arrow III Custom_G-XTC6" ; Variation name

                        And it added the ATC reg number I put in the ATC portion of the aircraft customization screen.

                        Granted, I still have my "baked-in" number visible, but I changed my ATC number to "G-XXXX", and it shows up on the Fuselage and under the wing as it normally would.
                        So If I did a paint without any reg on the fuselage and under the wing, the Player reg will show up on any paint with the "Paint" Aircraft.cfg edited accordingly. Thanks for the heads-up @Martyn . I'm sure @JMAviation will be very pleased.

                        Tony
                        MSFS, i7-7700 Kaby Lake CPU @ 3.60Ghz 8 Cores, Liquid cooled, Gigabyte B250M-DS3H-CF M/Board, 32 GB DDR4 Ram, Nvidia GTX 1080ti 11GB GDDR5, Win10 Home, Acer Predator XB271HU.

                        1 Reply Last reply
                        0
                        Reply
                        • Reply as topic
                        Log in to reply
                        • Oldest to Newest
                        • Newest to Oldest
                        • Most Votes


                        • Login

                        • Don't have an account? Register

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Categories
                        • Recent
                        • Tags
                        • Popular
                        • Users