Velocity Copilot
-
Thanks for the kind words! Glad you're enjoying it. It is a super fun little airplane. I assume you're speaking of MSFS 2024? Unfortunately, the MSFS 2024 avatar system is much less friendly to us developers with lots of limitations that weren't present in MSFS 2020. For instance, there is no character scaling available, so many of the characters that I had scaled by 98-99% in 2020 are enough for them to now have their heads in the ceiling and feet through the rudder pedals. We also can't control the visibility of the characters programmatically, unlike 2020, and I know that some of my users don't like having a friendly co-pilot. For this reason, I have temporarily disabled the copilot figures in MSFS 2024, hoping that Asobo will restore some of these functions. In the meantime, it's possible for you to add the co-pilot back yourself by editing the navigation_graph_pilot.cfg. There are probably many tutorials to this effect that you can find online, but you should also just be able to uncomment the copilot section that I've left in there. If you have any questions about that, let me know!
-
Thanks for the kind words! Glad you're enjoying it. It is a super fun little airplane. I assume you're speaking of MSFS 2024? Unfortunately, the MSFS 2024 avatar system is much less friendly to us developers with lots of limitations that weren't present in MSFS 2020. For instance, there is no character scaling available, so many of the characters that I had scaled by 98-99% in 2020 are enough for them to now have their heads in the ceiling and feet through the rudder pedals. We also can't control the visibility of the characters programmatically, unlike 2020, and I know that some of my users don't like having a friendly co-pilot. For this reason, I have temporarily disabled the copilot figures in MSFS 2024, hoping that Asobo will restore some of these functions. In the meantime, it's possible for you to add the co-pilot back yourself by editing the navigation_graph_pilot.cfg. There are probably many tutorials to this effect that you can find online, but you should also just be able to uncomment the copilot section that I've left in there. If you have any questions about that, let me know!
@Black-Square Thanks for the reply Nick. I had no idea Asobo was making it so needlessly difficult. That has to be infuriating. They certainly took cues from Microsoft, when it comes to deprecating features people actually want and need.
I found the CFG file and see the commented sections, but am unsure which of the sections needs to be "uncommented."
-
I don't recall exactly what state I left things in, but you can try removing the first row of semicolons from the [NODE.2] section so it reads...
[NODE.2] name = 1 tag = COPILOT_SEAT node_occlusion_factor = 1.3 ;modelNode = PILOT_1 modelNode = NONE pos = 0.945, -0.265, 2.90 pbh = -5,0,0 massSection = Copilot interactiveObject=SEAT_DEFAULT_Copilot